Red Dead Redemption - PART 7 - Traveling to Mexico! - PS5 Gameplay

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Red Dead Redemption
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Red Dead Redemption on the PS5!

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Red Dead Redemption is a Western-themed action-adventure game played from a third-person perspective. Players control John Marston and completes missions—linear scenarios with set objectives—to progress through the story; in the epilogue, players control John's son Jack.Outside of missions, players may freely roam the open world, consisting of the American states New Austin and West Elizabeth—fictionalized versions of the Western United States—and the fictional Mexican state Nuevo Paraíso. Different breeds of horses are the main forms of transportation, each with different attributes. Horses must be tamed in the wild, stolen, or purchased.[5] Players can utilize trains and carriages for quick travel. Undeveloped land features rugged and vast landscapes with occasional travelers, bandits, and wildlife. Urban settlements range from isolated farmhouses to crowded towns.

Red Dead Redemption features a cover system that lets players hide behind objects and reach out to fire on people and animals.
Players can witness and partake in random events, including public hangings, ambushes, pleas for assistance, encounters with strangers, ride-by shootings, and dangerous animal attacks. Optional side activities include dueling, bounty hunting, herb collecting, gambling, and hunting. Red Dead Redemption uses an Honor system, which is increased by morally positive deeds, such as capturing an outlaw alive or saving a stranger, and decreased by negative choices like murder. The Fame system affects how non-player characters (NPCs) react to players based on Honor. If players have high Honor, NPCs will greet them and they will receive discounts in some stores; if low, NPCs will act insecure and establishments may close their doors. Players can disguise themselves by wearing a bandana when performing criminal acts.

Gunfights are an essential gameplay mechanic. Players can take cover, target a specific person or animal, blindfire, and free aim. Individual body parts can be targeted to take down targets non-lethally. Weapons include revolvers, pistols, rifles, shotguns, knives, explosives, and lassos. Aiming utilizes a gunslinger gameplay mechanic known as Dead Eye, a targeting system allowing players to slow down time and mark targets. Once the targeting sequence ends, players fire to all marked locations in quick succession. The Dead Eye system upgrades and grants more abilities as players progress.

The game introduces the bounty system, a crime-governing mechanic inspired by Grand Theft Auto's wanted system. When players commit a crime, witnesses run to the nearest police station; players can bribe or kill them before they reach the station, negating consequences. Once the law is alerted, the Wanted meter appears with a bounty set on players' heads. The bounty grows higher as players commit more crimes, and more lawmen will be sent to hunt them; after committing enough crime, the U.S. Marshals or Mexican Army will be sent. To evade law enforcement in pursuit, players must escape a circular zone or kill all lawmen in a town. If players escape, bounty hunters will continue to track them.The bounty will remain on their head until they pay it at a telegraph station or present a pardon letter.







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