Rogue State Gameplay Review
I'm playing Rogue State, a geopolitical simulation by Little Red Dog Games and Black Shell Media. The task at hand is to run a newly-formed government, by appeasing the people through policies, construction, and military force. There are a number of different policies to enact and adjust, all of which have both positive and negative effects on the country and the four faction groups represented in the game. Infrastructure improvements will consume the majority of the cash flow, as new buildings will provide bonuses and increased relations. Diplomatic relations, including trade and intelligence, must also be maintained with other nations in the region and around the world. Military units can be purchased and deployed to quell the populace or invade neighbors. Rogue State has a unique setting for a political sim, but lacks that key feature to make it stand out among more comprehensive competition.
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