RPG Maker MZ tutorial 2/4 - how to overlap events , pathfinding , interruptions & more!

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Published on ● Video Link: https://www.youtube.com/watch?v=KC__uGvDdCA



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Duration: 19:50
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VIDEO 1 - battle hud and menus
VIDEO 2 - eventing
VIDEO 3 - combat mechanics
VIDEO 4 (THE BIG ONE) - how to animate enemies in MZ
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VIDEO 2 will cover---

https://www.youtube.com/watch?v=DA8gr31HPLc
http://www.yanfly.moe/wiki/Events_and_Movement_Core_VisuStella_MZ
TURNS OUT THIS PLUGIN CAN DO PATHFINDING AND SAVING EVENT LOCATIONS
(read the instructions on the page , i now use the "Crash Move To: x, y" set movement route script command for my roaming encounter)

ALSO NOTE - this core by default sets events to be paused while reading text , so you need to change the 2 "automatic movement" settings under "movement options" to "false" if you want event collision interruptions to be a thing

which makes my tutorials here less necessary , though they do still sort of work as alternative methods -w-;".....
(wish i found this ahead of time , i could have saved myself several days of work had LEH SIIIIGH so tired -w-;;;..........)

-pathfinding

$gameMap._events[this._eventId].moveStraight($gameMap._events[this._eventId].findDirectionTo( 3, 2 ))

-layering events
(to add things like sparkle effects)

-play additional animations from events
https://www.youtube.com/watch?v=nJXnPruscJ8

$gameTemp.requestAnimation([$gameMap.event(this._eventId)], 7)

-directional conditional interaction
(to have actor move onto the event from any side)

-how to make an event graphic appear over a character sprite , and how to emulate it looking like the character is carrying that graphic while walking around

-remind ppl about the "jump to" event command

-a big one , how to make it so the player can be in the process of an event , which can then be interrupted by another event colliding with the player







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