Second Sight -28- Redemption [3/3]

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Published on ● Video Link: https://www.youtube.com/watch?v=3SqT7oGVQP0



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Duration: 9:17
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Yup, the six months ago chapters were the real present time and the chapters where John was trying to find out what has happened were just a possible future that kept changing as John changed events in the present, which was depicted as being the past. It was his last power, the ability to predict the future, the SECOND SIGHT that was even in the title.

Since the game tried to hide the truth and keep us interested in the story, it actually makes things more messed up now that we know what really happened.
For example, John got all these flashforwards of the future between his "six months ago" chapters but even after he realized that he has psychic powers he never started wondering why every now and then he sees himself run around in the future, being bald and killing Hanson's men. It's understandable why his future-self had amnesia and didn't realize it wasn't the present or real at all, but as we now know John was actually completely fine in Siberia all this time and the game shows us that he did in fact get these flashes of the possible future all the time. It would make some sense if the game was really artsy and not actually played from the perspective of John himself, making the future chapters something only the player sees, but as it stands now the game is just way too... messy. Bad writing, very bad.

I've said it before, I want another Second Sight, but only because this game already has a lot of the important stuff done right. Just give us REAL levels, a bit more lenght and make the ability to predict the future another power, and it would be an absolute hit.
Think about it, you play a future level where you try to uncover what will happen that makes the wrold go down the shithole and you meet a boss that you are unable to defeat due to the boss' super laser. With this info John's objective would be to destroy the laser or defeat the boss before he gets the laser in the present so that in the future the obstacle is gone and John can uncover more of the mystery, giving John new objectives and goals of what he must do in the present. This would be a GREAT gameplay mechanic, but I dare to doubt the game developers of today have any imagination left to create such a game.
Well, man can always dream.







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