Sequence 3 Memory 2 walkthrough. A Long Walk and A Short Drop and Circumstances walkthrough.

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Assassin's Creed Rogue
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Walkthrough
Duration: 29:24
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Assassin's Creed Rogue is an action-adventure, stealth game set in an open world environment and played from a third-person perspective. The game features three main areas: the western North Atlantic (around the Gulf of Saint Lawrence), the fictional River Valley (partly inspired by the Hudson Valley), and New York City. The first two include numerous individual locations that can be explored, such as small islands, human settlements, naval forts, and shipwrecks. Like Assassin's Creed IV: Black Flag, naval exploration and combat are a major component of the gameplay. The Morrigan, the ship that protagonist Shay Cormac captains, has a shallower draft than Edward Kenway's Jackdaw, allowing for river travel, and can be equipped with several new weapons, including Puckle guns, oil slicks which can be ignited, and an icebreaker. Additionally, enemy ships can board the Morrigan, and certain icebergs can be destroyed to create waves that damage smaller ships. However, the underwater diving missions featured in Black Flag have been removed as swimming in the North Atlantic causes the player's health to rapidly deplete due to the frigid water, though Shay is able to swim freely in the southerly waters of the River Valley.

This memory will begin when you return to the house you left during The Color of Right.

Enter the door and a cutscene will play out with Monro and the elderly couple. He will tell you about his colleague Gist, who is in need of your help. Head to the marked location but don't rush in. In order to get the 100%, you must blow up three barrels using the firecrackers. If you stand up on the roofs, you can easily snipe them from a distance. This will also help you avoid all the attraction the exploding barrels brings.

After you have blown up the three barrels. Pull out your pistols and shoot the rope holding Gist. Once you do, he will be free to join you, which is good as several more enemies will show up.

After killing everyone, a cutscene will play and you will need to follow Gist. He will lead you to an area where you will need to clear out all the stalkers. These are a new type of enemy that will hide and wait for you to run by, before jumping out and stabbing you. They can be countered, but you must be very fast. Otherwise, the only other way to spot them is through Eagle Vision.
Start combing the area, looking for them. Keep your finger close to the counter button in case you do get jumped by one. They won't kill you in one hit, but they do take the majority of your health away. Once you have dealt with all of them, jump onto your old boat and climb to the top to cut the flag free. When you do, the memory will end.

Circumstances
This memory will begin when you meet up with Monro.

Once you have spoken, you will sail north to an outpost. Here you will liberate some supplies from your enemies, for your own gain. To get 100% here, you must hang the key holder with a rope dart. The only way to do this is to use the rope dart on him while you are in a tree directly above him.

The best way to do this starts before you enter. As you approach the area, you will see it's walled off. Run up the cart, then the tree to get over the wall.

Jump from tree to tree and you will land on a roof. Turn on Eagle Vision and you will spot the key holder to your right.

Climb up to the higher roof, then turn right and jump to the tree. Stand out on the branch and as soon as the key holder walks under you, hit him with a rope dart. Remember you must HOLD down the button in order to hang him. Once that is done, grab the key and open the barn doors.

Head back to your ship and purchase some upgrades, then begin sailing towards the fort. Once at the fort, you will need to bomb it from afar. This part is fairly simple, just make sure to avoid the cannon fire coming from the fort. Once it is destroyed, you will dock and have to make your way on foot through the area. Kill the two lookouts, the head for the war room. You will likely get in some fights here, so deal with the enemies quickly. Once you enter the war room, a cutscene will play.

This fight is fairly easy. Don't attack, simply counter every time he does. Make sure you stand near the glowing objects when you do, and you will hurt him. Once he is weak, you can follow up your counter with some sword hits to kill him, but this only happens when his health bar is nearly empty.

To get the 100%, you will need to do this section without taking damage, which means not missing a single counter. If you do miss one, make sure to reload from the last checkpoint and try the fight again.

After the fight, a cutscene will play and the memory will end




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