Shank(NORMAL MODE)Part 11 Finale,Fertile Ground,The Final Fight And Ending(Xbox 360)
00:04:29 TORO BOSS (Semi Final Boss)
00:13:07 CESAR BOSS (Final Boss)
This level is pretty standard if youve gotten this far. The video should fill in the gaps.
The shotgun has short range so a machine gun or pistol is usually better for shooting up diagonally at the enemies above.
There is one bullshit part where a guy shoots you and kills you when climbing up a wall and doing some platforming. Shoot straight ahead offscreen with a pistol or uzi to kill him first. You will see his life bar drain. If you dont you will most likely die repeatedly. There are a few segments similiar to this in the game which feels sloppy.
For the semi final boss, he is identical to the first boss in the game, except he now bounces off the wall and stuns himself bringing up a button prompt for big damage.
Both him and the final boss I beat without dying, so there was definately harder parts.
For the final boss I would zig zag by dodging behind him, hit him twice, go behind him again, hit twice, and just kept doing that until he was dead. After each cutscene some health bottles appear if needed. Just use X attacks and hit him twice. The strong attacks are too slow. Aslong as you dont get greedy with going for more hits and dodge as mentioned it should be easy.
My final playtime according to the game was something like 3 hours and 55 minutes, however it seems to have included the long pause breaks I took. I would estimate it took me between 2 to 3 hours to beat. Probably closer to the 2 hour range. I say that because my total time with some deaths left in is 1 hour 55 minutes. (the sum time of these videos). There was some deaths that were edited out but no one part took too long. Bosses usually only took a few tries at most. It was a one sitting game. Definately worth the download though, despite some issues. The second one is great as well. Maybe a little longer but they are pretty equal to me, as far as entertainment. Play time will vary on skill level.
Deaths that interrupt the gameplay flow will be edited out, but some will be left in. Some deaths make you repeat platforming sequences or bosses and would slow the pace of the video.
This CONCLUDES THAT SHIT !!
Stay tuned !!