Silent Hill (SHATTERED MEMORIES) Gameplay on PSP

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Silent Hill: Shattered Memories is a 2009 survival horror game developed by Climax Studios and published by Konami Digital Entertainment. It was released in December for the Wii and ported to the PlayStation 2 and PlayStation Portable platforms in January 2010. In April 2014, it appeared on the PlayStation Network in Europe.

Shattered Memories is a reimagination of the first game and retains the premise—Harry Mason's quest to find his missing daughter in the fictitious American town of Silent Hill—but is set in a different fictional universe and has a different plot, and altered characters, alongside new ones. Five endings are available. Gameplay takes place in two parts: a framing, first-person psychotherapy session, and an over-the-shoulder perspective of Harry's journey through Silent Hill, which is periodically interrupted by the occurrence of a shift to a more dangerous environment. Answers given to the psychological tests in the therapy session affect various gameplay elements in Harry's journey.

After designing the Silent Hill prequel (2007), which intentionally replicated elements of the first installment, Climax Studios wanted to try a different approach to creating a title in the series. Among the changes made was the removal of combat and the constant presence of monsters. Akira Yamaoka composed the soundtrack of the game, which was the first in the series to prominently feature dynamic music. The game received generally positive reviews for its graphics, plot, voice acting, soundtrack, and its use of the Wii Remote, and has been favorably compared to M. Night Shyamalan's visuals.[1] However, some reviewers found the puzzle exploration, chase sequences and psychological elements frustrating, and felt the game was too short.


Gameplay
Silent Hill: Shattered Memories is a reimagining of the first installment of the series, Silent Hill. It keeps the premise of writer Harry Mason looking for his daughter in Silent Hill after a car crash, although it leads into a different plot. The personalities and roles of characters from the first game have also been changed, and Shattered Memories introduces new characters as well.

Silent Hill: Shattered Memories divides its gameplay between two different settings. The first section is set in a psychotherapist's office and the second in a town called Silent Hill.[4] In the first section, the player interacts with Dr. Michael Kaufmann, who is a therapist[5] NPC, from a first-person perspective. The player responds to Kaufmann's questions and completes a psychological test, fills in a questionnaire or colors pictures. The player's responses to these tests alters aspects of gameplay in the second setting, including the available areas, the physical appearance and behavior of characters encountered, and the physical appearance of the monsters. Shattered Memories returns to Kaufmann's office periodically throughout the game.[4]

In the second setting, the player guides Harry Mason in an over-the-shoulder view as he searches for his missing daughter Cheryl in the snowy town of Silent Hill. Harry is equipped with a smartphone and flashlight:he can use the phone to check his location on a GPS map, take photographs, and make telephone calls.[6] Moving to certain spots with high interference, represented by a lot of radio noise, or by taking pictures of spots where shadowy figures can be seen, unlock various text and voicemail messages that expand the story and occasionally provide clues. To view the details of various documents, the player can zoom in on objects. The game also alters details of gameplay based on what the player views. Throughout his journey, Harry encounters puzzles such as mechanisms, which reward either a key required to progress or a bonus memento. In the Wii version, the Wii Remote is used for puzzle solving and to control the flashlight and cell phone.

The game occasionally shifts to an icy alternate dimension called "Nightmare", where hostile monsters exist.[8] To escape from this dimension, Harry must find a predetermined exit while avoiding the wandering creatures which chase him upon detection.[8] Unlike previous installments in the series, there is no combat element to the gameplay: Harry is weaponless for the entire duration of the game and can only run, hide, slow down the monsters by knocking down objects to block their path, throw off the creatures if they latch onto him, and temporarily ward them off by picking up and using flares found lying on the ground.[4] His running speed and "health" (the amount of damage that he can endure before dying) decrease every time the monsters grab him.[8] In contrast to the previous installments of the series, which featured various types of monsters, Shattered Memories features only one type of humanoid monster, whose physical appearance changes in response to the player's actions inside and outside the Nightmare realm, including their responses to Kaufmann's psychological tests.

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