Spartan: Total Warrior Playthrough | Part 31 [FINAL]

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Welcome back to Spartan: Total Warrior! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Spartan: Total Warrior?

Spartan: Total Warrior is a 2005 hack and slash video game developed by The Creative Assembly and published by Sega for Xbox, PlayStation 2 and GameCube. It is a spin-off of the Total War series.

The plot revolves around a Spartan warrior, secretly guided by the god Ares, as he fights alongside his Greek allies against the invading Roman Empire. While the Total War series traditionally focuses upon real historical scenarios, the plot of Spartan: Total Warrior is completely fictional, involves figures from both Greek and Roman mythology, and features many ahistorical elements (most obviously, the Roman Empire and the Spartan state did not exist at the same time in history).

Spartan Total Warrior is a hack and slash game wherein the player is able to use two main types of attack; a simple attack which damages one enemy, and a radial attack that damages multiple enemies. The simple attack is fast and causes more damage; the radial attack is slower, but damages multiple enemies moderately.

One button is used to initiate the single attack, and a different button to initiate the radial attack. However, each attack can be modified in certain ways; for example, rather than using the character's weapon, the player can initiate either an individual or a radial attack using their shield, their bow or their magic power.

As the player progresses through the game, new weapons are unlocked, each of which comes with its own strengths and weaknesses. The player begins with a sword and shield and a basic bow. The first new weapon is the Blades of Athena, dual swords which are considerably faster than the single sword.

Later in the game, they can upgrade their shield (the Shield of Medusa), and bow (the Bow of Power), whilst also discovering other new weapons; a hammer (Death-Biter) and a spear (the Spear of Achilles).

The Death Biter is very strong, but slow; the Spear has a long reach and deals moderate damage but combos are difficult to execute. The player character also grows in strength as the game progresses. At the end of each level, he is awarded tokens which he can use to increase his damage, health and magic.

Magic in the game is in the form of the "Power of the Gods." When the player's magic tank is full, the player can use single or radial magic attacks, with each weapon having a specific magical power; for example, the Shield of Medusa radial magic attack turns all on screen enemies to stone for a short period of time; the Blades of Athena individual magic attack causes a single enemy to explode.

Another important feature of the game is when the character lands a certain amount of attacks, a rage meter fills, which, when full, can be used to unleash powerful attacks. Again, each weapon has its own specific rage attack, and the player has a choice between an individual rage attack or a radial rage attack. The player also has a bow and arrow, which can fire single arrows or multiple arrows. The bow can be combined with both the Power of the Gods and the rage ability to produce powerful individual and radial attacks.

Combat tends to be focused on large battles with multiple combatants. The player will often take on large numbers of enemies at once, sometimes with AI allies, sometimes alone. In the midst of battle, a small flash is placed on an attacking enemy's weapon to indicate the danger of an impending strike. Care must be taken to block incoming attacks in between offensive blows, hence the player must balance offence and defense to avoid taking damage.

The player's shield can also be used to shove enemies back (again, the player has the option to shove back a single enemy a good distance, or perform a radial shove, pushing a group of enemies back a small amount). This allows the player to interrupt an enemy's block, or to shove enemies off ledges. Shield attacks are especially important for fighting enemies who themselves have shields, as shield attacks can knock them off balance briefly, leaving them open to attack.

When an enemy has been knocked to the ground, the player can perform a one hit finishing move, which differs with each weapon. Using these finishing moves in succession fills the rage bar much quicker than landing successful attacks on standing enemies.

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