Steam Deck Batocera Emulation - Guile - Street Fighter x Tekken - PlayStation 3 - RPCS3
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********** STEAM DECK INFO **********
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Steam Deck 2TB dual boot / triple boot with Clover GUI boot manager
Batocera on 1TB A1 Sandisk Ultra
Each game has its own unique bezel and further tweaked to show the correct aspect ratio for Steam Deck.
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********** GAMEPLAY **********
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Developed by Capcom, the core gameplay is similar to that of the Street Fighter series, incorporating elements such as Super Combos and EX Attacks. Players each choose two fighters from the Street Fighter and Tekken series. Both sets of characters are controlled using the Street Fighter six-button system, but the Tekken characters are able to perform Tekken style combos using the primary four buttons in a similar fashion to the Tekken four-button system.[6] These fighters can be switched out normally, or during certain combos. As fights go on, players build up power in a three-sectioned meter at the bottom of the screen referred to as the Cross Gauge, which allow the player to perform various techniques depending on how much of the gauge is filled, such as EX Attacks, Cancels, Super Arts and various Cross techniques detailed below. Additionally, each fighter possesses one special attack that can be charged into an EX Attack or Super Art without any cost to the Cross Gauge. As opposed to the other crossover fighting games released by Capcom, in which the player must eliminate all the opponent's fighters to win, victory conditions are more similar to Tekken Tag Tournament, in which the first player to have one of their fighters' health bars reduced to zero loses the round, thereby the player who wins the most rounds wins the match.
The tag team element of the game is heavily emphasized, with players being able to switch between the two characters in their team in a variety of manners.[7] Switch Cancel allows players to switch partners in the middle of a combo, whilst Cross Rush combos involve launching the opponent into the air before swapping partners and continuing the combo. Cross Arts, which require a full Cross Gauge, allows players to chain together each character's Super Combo in one straight attack, whilst the Cross Assault mechanic allows players to simultaneously control both characters in their team until the Cross Gauge runs out.
The game also has two new game mechanics: the Gem System and Pandora Mode. Players equip up to three gems to their characters, which provide different stat boosts depending on the type of gem. Six varieties of gems exist: attack, defense, speed, vitality, assist, and Cross Gauge. Each gem and its effects are designated by a specific color, and will activate as the players fulfill certain conditions during battle. When a character on a player's team has less than 25% health remaining, that character can be sacrificed in order to activate Pandora Mode, which gives the remaining fighter increased strength and an infinite Cross Gauge. However, this state has a time limit and the player automatically loses the round if they cannot defeat the opponent before the Pandora state runs out.[8]
The game features a basic color edit mode.[9] It also has various online options. Two players can battle on the same team, one controlling each character, and face off in four player matches. Scramble mode allows four players to fight simultaneously in pairs of two. The game also supported online training modes which can be played competitively or cooperatively with two players, as well as support the Fight Request feature.
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