Street Fighter Alpha 2 (Arcade / 1996) - Charlie Nash [1cc Playthrough/Longplay]

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Published on ● Video Link: https://www.youtube.com/watch?v=veoWclFOHYs



Category:
Let's Play
Duration: 19:13
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NOTE: No TAS or cheats are used in this playthrough

GAME INFO:

Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO 2, Sutorito Faita Zero 2?) in Japan, Asia, South America, and Spain, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a sequel to Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting.

The game featured a number of improvements over the original, such as new endings, stages, moves and gameplay systems. Some character's endings were retconned from the original, overwriting their prior story (i.e. Akuma's), or tweaked.

GAMEPLAY:

Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking and Fall Breaking. The game has a thinner and longer health bar as well. Every character has two Alpha Counters; one for the kick and one for the punch button. Previously, characters only had one, and it was with either the punch or kick button.

The main new feature in the game is the Custom Combo system (Original Combo in Japanese versions), which replaces the Chain combos from the first Alpha. However, it is not available in regular attack as chain combos; if the Super Combo Gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously, or vice versa. The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. As such, the game has less combos and gameplay is generally slower, which balanced out most characters.

Likewise, proximity normals from older games have been removed for this title only, though a number of pre-existing normals have buffed properties to compensate.

The single-player mode, much like the original Street Fighter Alpha, consist of eight matches with computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret rival whom they can face during the course of the single-player mode after meeting certain requirements, in which then the rival will interrupt one of the player's regularly scheduled matches and exchange dialogue with the player's character. With Akuma now a regular character, a more powerful version of the character dubbed Shin Akuma replaces him as a secret opponent. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss.

However, in spite of these gameplay changes, the game is often notorious for the fact that a number of attacks end up being very unsafe on hit or somehow have various dead-zones in their intended hitboxes in comparison to previous titles.

CHAPTERS:

00:00 Intro
00:52 Character Select
01:04 Vs Zangief
02:35 Vs Adon
04:06 Vs Dan Hibiki
05:36 Vs Akuma/Gouki
07:09 New Challenger/Vs Rolento
08:52 Vs Rose
10:42 Vs Sodom
12:30 Vs Sagat
14:18 Vs M.Bison/Vega
16:50 Name Entry/Ending
17:32 Staff Roll
18:57 Rankings

https://store.playstation.com/#!/tid=CUSA07997_00







Tags:
#PS4share
#Street Fighter 30th Anniversary Collection
PlayStation 4
Sony Interactive Entertainment
Street Fighter™ 30th Anniversary Collection
retro_kid_51
# Street Fighter
# Arcade Gaming
# Fighting Games



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