Super Hunchback (GB) Playthrough [4K]

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Published on ● Video Link: https://www.youtube.com/watch?v=3I67MU0VgwU



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Duration: 47:55
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"Super Hunchback" for the Game Boy is a platformer video game developed by Ocean Software and released in 1992, serving as a sequel to their 1984 adaptation of the arcade classic, Hunchback. In this game, players control the titular character, Hunchback, as he embarks on a quest to rescue his beloved Esmeralda from the clutches of the evil Count of the Tower.

Players control Quasimodo, navigating through a series of nine levels, each consisting of five sections. The objective is to progress through these sections by locating and ringing a giant bell, while overcoming obstacles like cannonballs, arrows, bubbles, swinging ropes, and rolling logs. Notably, spikes pose an instant threat to Quasimodo's life, replacing the more typical hazards like lava or deep water found in other games.

Throughout the levels, players encounter fruit that can be collected for points, with the end of each level revealing the percentage of fruit gathered and offering an extra life for those who manage to collect 100%. The game is time-driven, with a burning fuse at the bottom of the screen representing the clock. Hourglasses grant additional time. The game also features collectibles scattered throughout the levels, which can provide extra lives. Additionally, players can discover hidden secrets and shortcuts, adding replay value to the game.

Jumping into spinning warps triggers bonus levels, wherein players must collect ten pieces of fruit and reach the exit within a short timeframe to earn an extra life. Failure to complete the bonus level within the time limit results in Quasimodo losing a life, symbolized by a giant bell, presumably Emmanuel from Notre Dame de Paris, falling from the sky and capturing him. Overall, "Super Hunchback" is a challenging platformer that offers an enjoyable experience for fans of the genre.







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