Super Mario SezNative Reminiscence - Explosion Evolution

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Published on ● Video Link: https://www.youtube.com/watch?v=bMFaIn1aejc



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Duration: 1:08:02
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0:00 Level Entry
10:33 Bent Wire Wall
13:53 Rapid 3-Point Burst
18:04 Dynamite Explosion
23:30 Ace Kuromame
28:36 Ground Leveling
34:45 100 Coins
52:13 Darwin's Game
Despite my many grievances with this level, it actually has a cool premise. The Fire Splitters have evolved and now they are attacking with random abilities! You have a rapid fire one, a bomb one, and a shockwave one. And that's just from what I remember. So yeah that makes this pretty standard course a bit more interesting. The normal stars here were fun, but reds was the worst grind in the whole game. I got 100s and died far into the star in a few attempts, so I figured reds wouldn't be too bad. But boy was I wrong. I entered a vicious cycle of choking at the end, then getting stuck at spawn for hours. The problem is the end of reds is absolutely fucked and I died there several times. Then I just got so titled as I couldn't even do spawn anymore. It's like the longer I spent in this level the more bullshit ways I could find to die. Eventually, I had the idea to do the thin red last instead of the 3 towers. Thankfully, I got the star with the route the next time I made it to the ending. Good riddance because that star was an absolute pain. Still tho, I feel like I can't objectively say this is a bad level. It's probably Akuro's best so far.
Rating for this level: 7/10







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