Super Smash Bros. Brawl - Real Person Reviews

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Super Smash Bros. Brawl
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Review
Duration: 20:10
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Big. Bigger. Biggest. Brawl!
Written review: https://hubworldhq.com/2016/04/15/super-smash-bros-brawl/
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Super Smash Bros. Brawl is a platforming tournament fighter for the Nintendo Wii. As this is the third installment of the Super Smash Bros. series, I’m going to assume you’ve either read my previous reviews on the others or know about them yourself. I’d also like to note that it has been a while since I last played Brawl, but I played it a ton before so the information should be fairly accurate. Just… understand that if I miss a few details or get some wrong… that’s why. Well, since we’re all up to speed now, let’s get ready to rumbrawl!

The basic gameplay is the same, but the combat has been cleaned up a bit further. The overall speed of the combat has been slowed down and the weight of your blows has been increased. Now you can do dodges by simply hitting down and shield at the same time or hitting the shield button in the air. The dodge no longer takes away your jumping ability and allows you to recover from it faster too. There’s also a glide mechanic that a few characters can take advantage of by jumping up and then holding jump. At this point, they’ll activate a forward glide that can be controlled by swooping up and down through the air. The other big addition is the introduction of the Smash Ball. This is a glowing, multicolored ball that floats around the stage when it appears. If you hit it enough times you’ll absorb it. Then hold the special button to unleash a mighty, character-specific final smash. This is generally your most powerful technique in the game… and it looks pretty fancy, too. Just don’t let someone knock it out of you before you get a chance to use it. Once again there are even MORE stages, items, and characters than the previous game. The two most notable inclusions are non-Nintendo characters. There’s Snake from the Metal Gear Solid series and Sonic from the Sonic the Hedgehog series. Classic Mode, All-Star Mode, Home Run Contest, Break the Targets, Multi-Man Brawl, and Event Matches all make a return. Even Matches now even have co-op events to be played with two people. The Adventure Mode has been replaced with something called Subspace Emissary, which is a campaign that can be played with one or two players. You go through a story that slowly brings all of the characters in the game together in a unique, original crossover adventure. And of course, there’s always the standard multiplayer with its own variety of customization options. But wait, there’s more!

Trophies make a return sporting even more than before. Now you can collect stickers as well. They’re similar to trophies, but they offer no tidbits of information. However, these stickers CAN be applied to characters in the Subspace Emissary to give certain stats boosts and effects which will help you get through. You can also obtain coins through playing certain modes or picking up pieces of paper in others. These coins can be used in the coin launcher minigame which allows you to shoot enemies and trophies that come by periodically. Doing so will reward you with even more trophies and stickers. There’s also a set of challenges you can try to complete. They’re all hidden at first, but as you complete them, they will unlock and reveal the others near them on the grid. You can even gain golden hammers to use on this screen to bypass any challenge of your choosing. Completing challenges will reward you with a variety of items such as trophies, music, and even new parts for the Stage Builder. That’s right, the Stage Builder. You can actually create your own stages in this game. You place preset items on a grid to create levels and you even get to choose the background music for them. These can be traded online. And speaking of online, for the first time you can play Smash Bros. online with people from all over the world!

It’s still a lot of fun, though. I like it more than its predecessor because, though there are less characters that are fun to play as, there are more things I enjoy doing in the game. The Stage Builder, Event Matches, Subspace Emissary, and the challenges made it really stand out to me. I spent so many hours doing those things. I spent even more hours playing multiplayer with my friends. It’s still an amazingly impressive game that once again supplied a gigantic leap in content from Melee. I would highly recommend it to Wii owners and Smash fans alike. It’s not for tournaments, but it’s great for anyone just looking to have some damn fun. So how do you outdo such a huge experience? Perhaps we’ll find out… meaning yes, we will.







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