T2T: Optimal Full-Well Zip (backflip)

T2T: Optimal Full-Well Zip (backflip)

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Published on ● Video Link: https://www.youtube.com/watch?v=o1gXDGSgIDQ



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I quite legitimately forgot I already confirmed this to be possible, i.e. https://youtu.be/ZLXfo8vIsxk

But I re-discovered it and improved it. Doing it from further back is faster, and this is totally viable for runs. Hyperblocks are also an option to get the inputs in very fast. I'll paste the explanation I gave to it here too.

little explanation since this zip is very confusing:

the paused state from the menu glitch continuously zips the action that is paused. So like, if you zipped a paused roll, you go forward a ton.

the jump sending you *down* instead of up, however, is weird and i don't know why. you would expect it to zip up a ton, but instead it goes down.

but w.e, it's great for us. cuz we can pause a jump, jump, backflip.
Then when zipped, the actions move the prince like: backflip out (to line up with ground below), jump zip up, and the pause zip goes down A LOT. Combined with the jump going up, and the correct timing, you can get the perfect height to land below :D. Then there is just a checkpoint there you can hit, and die to load the next area like always. Theoretically you could hit this load during the zip, but I highly doubt it would be faster, if it's even possible.