TALK TO THE HAND (Main Story Finale) - Let's Play 「 Sacred Earth - Bonds (Unknown Mode) 」- 5

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Duration: 50:23
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Sacred Earth - Bonds
Developed by Skie Fortress / MirageV w/RPGMaker 2003
Download: https://rpgmaker.net/forums/topics/22883/?p=1#posts (Normal and Easy only)

Description:

I was given permission to LP Unknown Mode, but I wasn't given permission to share Unknown Mode's ldb file. This is an older work that doesn't reflect the current goals of the developer. While the game isn't on par with Sacred Earth - Promise, it's still pretty amazing for the age of its engine.

Gunnar and Veili Myrrine's father is ill, and only the extremely rare Adelpryd plant can cure him. The two venture into a mysterious fortress as they grasp for straws on the plant's location, but then discover a conspiracy by Alzilory Silvern and his crew of highly trained warriors.

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Walkthrough/Playthrough

Playlist: https://www.youtube.com/playlist?list=PLTpePONC4QaPsuOT7kBmlWMs63Iv5inJ4

Previous: https://www.youtube.com/watch?v=FwLs9nNrR5Q
Next: https://www.youtube.com/watch?v=hxwLd5kWGXE

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0:00 Air Stratum

The puzzles here are quite difficult according to the forums. For one thing, the crystal dodging puzzle cannot be turned off, so you can't exactly backtrack to the save point without making things more difficult for yourself. Next is the windy bridge puzzle, where you must push blocks to protect yourself from falling off the bridges.

At the end of the air stratum, you don't get a boss and instead get a cutscene where the Myrrines explain the events of the tower to the Aylins.

6:09 Shadow Stratum

The left room switches between light and dark. If you fall into a pit, you get transported to the start of the room. The switch in this room is also a dud. To solve this puzzle, look for the floating platforms on the right of the map. Don't run into them (or you'll fall), but press Z at the gap between the platforms and the main ledge. This will lead you to a secret area with the final button.

In the right room, you have to enter the subrooms to fight shadow versions of the party members, one at a time. I personally would have preferred fighting all four at once, since one Finish Burst is already enough to kill one of them anyways.

The middle door is now open, but you can only enter it on its left side for some reason.

15:44 Light Stratum

For some reason, the encounter gauge appears, but won't move. Also, the rain carries over from the previous area because it didn't get turned off, and it remains this way until the end of the game. This probably isn't the most recent version of Bonds.

There's a block pushing puzzle that I solved by guessing. The blocks must cover the west, northeast, and southwest spots.

Melodia will catch up and argue with the party for a bit. Speak to her a second time to get some items, since she's tsundere.

In the room before the final boss, you can grab some more chests. I recommend making sure Priel and Patchouli are both sufficiently grinded, even if Gunnar and Veili are strong enough to carry the team. These two have an extra gameplay segment after the main story final boss.

When the party catches up to Maron, they're completely possessed by the generically omnicidal god.

21:28 Boss: God of Destruction's Hand (aka Devourer according to ldb file)

It can use multiple elements and change its color, which I assume is some kind of barrier change gimmick.

Alzilory's group shows up, but the party convinces them to allow Maron to regain control of themself.

24:29 Final Boss: Maron

Remember to use anti-air strike attacks on the boss. The boss can also deal massive damage, so make sure to stack all your group buffs. Fortunately, it seems most bosses are weak to at least one form of DOT, including this one.

26:27 True Ending

After this, both the party and Alzilory's group goes to the Myrrine house, where Remiel is finally cured. Alzilory wants to discuss something with the parents and leaves Melodia in their care. If you head outside, you can activate a hotsprings scene where Gunnar walks in on Maron. I recommend choosing the option to stay for a bonding moment between the two and for Melodia to walk in on them.

The next day, it's revealed that Alzilory saw the Myrrine twins as worthy opponents and recommended that we go to Valdis Academy. It's sudden and their parents are a bit forceful, but this means the Aylin sisters won't have to be separated from the Myrrine twins. Plus, Melodia and Maron are coming along too.

43:36 Bad Ending

To get this ending, either finish the game without the Adelpryd or beat Melodia on 1F.

45:43 Boss: Maron w/o DOT cheese

I felt bad for the final boss, so I held back this time and didn't poison or freeze.

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Tags:
miragev
jrpg
ether
sacred earth - bonds
alzilory silvern
talin ryouta
skie fortress
outburst
indie
bugfragged
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patchouli
dragonkin
priel
zuleika miria
fortress
miltiades
veili
myrrine
let's play
flann flaria
maron
gaming
balcruade
tower of souls
rpg maker 2003
gunnar
dragons
luxuria albion
unknown mode
demons
pc games
melodia akkakios
angels
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