If you were a fan of the Taz-Mania cartoon series in the 1990s, then you had two radically different 16-bit games to choose from. In one corner there was Sega, who released a fairly typical 2D platformer that may not have reinvented the wheel, but certainly pleased fans with colorful graphics and zany locations. On the other side of the ring was a unique 3D experience from Sunsoft that heavily relied on the Mode 7 chip to give us something akin to a driving game. This represented two very different philosophies in game design, but which was better? And more importantly, can we use classic magazines to crown a winner? To answer those questions, I decided to flip through the pages of Electronic Gaming Monthly, GamePro, Video Games & Computer Entertainment and more classic magazines that reviewed both versions of Taz-Mania when they first came out. Today we’re going to put the loon back in Looney Tunes and see if we can settle this debate once and for all. This is Magazine Match-Up.