TDM Review - 102. Latrommi
Program used: http://www.wolfwhisperer.net/ and XSplit
Hey guys, just watched the video back. I am aware my voice cuts out from video time
22:46 - 37:00
I will write what i say in those pauses a bit later in this space. Sorry about that I don't know what happened, maybe my mic is screwed up
22:46 pause - It was a very strange decision for me to see Pavel take the red over Latrommi. Since if Latrommi was playing the 'stacked player or even the secondary stacked player' he should have taken the red. I also think it's a mistake for latrommi to leave the red room in this situation, since that there is still plenty of time before the next powerups.
24:41 pause - I retouch on how I think it was a terrible mistake for Latrommi not to take the red + leave the red room. This has now led to them losing both powerups.
26:37 pause - I think it was great that latrommi hit the initial grenade on his opponent who only had an MG. However, I would have liked to see him switch out to MG rather then sticking with the grenades and eventually grenading himself and now being out of grenades.
27:44 pause - I talk about how latrommi is now playing a lot more aggressive and care free since they are winning by a lot. However, I also mention how bad gienon's rockets were and how any average player would have made that kill by shooting floor rockets rather then trying to hit some spectacular direct rocket (only being honest)
28:55 pause/rewind - I thought i saw the enemy who railed him from the left come up the launch pad which he didn't. It was unfortunate for latrommi to pick the launch pad position over the above-red position. Both positions are nice, just personal preference
29:59 pause - I comment on how latrommi has now slowed his game down. Which is really nice to see him finally do. By slow down, i mean that he is taking more "me-time" rather then "team-time" and trying to machine gun into the red room. This is nice to mix up in your game, and I think this was a nice choice by Latrommi to incorporate at this time of the game
31:09 pause - I quickly just mention about cycling out of the red room via the mega health, rather then committing a fight in the red room and probably dying. I also go on to mention that Latrommi should have moved straight to that yellow rather then walking past and realising it was up. Since he was the last person to take it he should have known when it was coming up and just stood on it. Just a small detail, but is good to know that you're not just timing but you can also feel the game and the items (which in this particular case he doesn't show)
32:10 rewind/pause - I talk about how the 360 movement he made running over the lower shards wasn't just about show or habbit. It's actually a good thing to incorporate in your movement so you can look behind you while you're moving forward. I believe that Latrommi was maybe thinking the mega could be up any second, and incorporated the 360 to see if it would visibly be there or if he should just move forward into the next room. It's a really nice thing to incorporate in your game
33:08 pause - I discuss latrommi's option to kill the guy with the weapon first of all. You should always go for the enemy with the weapons even in the case of powerups because they are most likely to camp you or get in a better position to kill you if you give them time/space
34:39 - I talk about Latrommi's decision not to fight the battle suit. Although it's typically believed that battle suit should fight quad, this is not always the case if you're understacked or undergunned. His option not to drop into the red room and try to kill the suit with rockets eventuated in him finding 2 free kills around the corner. It's always a good option to look around for the enemy powerups team mates if you feel like you can't win a powerup engagement
35:30 pause - basically re-iterating my point and he picked up 2 more kills
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