The Gaming Corner - King's Quest IV - The Perils of Rosella

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This is one of the best KQ games of all time.

With the SCI engine, Sierra dropped disk-based copy protection schemes in favor of requiring the user to enter a word from the manual, as the new-generation games were designed primarily to be installed and run from a hard disk. King's Quest IV was the first commercially released game for PC compatibles to support sound cards instead of only the standard built-in speaker. In addition to the familiar PC speaker and Tandy sound, it could utilize AdLib, CMS, Disney Sound Source, IBM Music Feature Card, or Roland boards. The new Sierra's Creative Interpreter engine allowed the game's designers to incorporate an orchestrated musical score along with more complex sound effects, a previously unattainable feat. To ensure an immersive soundtrack, composer William Goldstein was hired to write the game's musical score, totaling over 75 short music pieces.

The series' author Roberta Williams wrote in the notes to the King's Quest Collection Series, "Before King's Quest IV was released, word leaked out that Graham would have a heart attack and might die. Fans were upset enough to write in, asking to save Graham. I wanted King's Quest IV to have some pressure applied to you: a timed game, taking place over a 24-hour period, so you roam around during the day and eventually it turns to night. I don't remember other games using the same scenes at night; it looked creepy."

The game was simultaneously produced and published in the AGI and SCI engines. The AGI engine was used in all earlier Sierra adventure games, the SCI in all later ones. SCI supported higher-resolution graphics (320×200 resolution versus 160×200), more sophisticated animation, mouse, and sound card support. Some older features like CGA composite mode and PCjr support were removed. Memory requirements for SCI games were thus double those of AGI games (512 kB vs 256k). The new engine was designed for then-current PC hardware (i.e. 8–16 MHz 286 or 386 machines with EGA or VGA graphics and a hard disk) and ran poorly on older 8086 PCs.

King's Quest IV was the only native-mode SCI game to also have an AGI version (some games originally made with the AGI engine like KQ1 were released in updated SCI versions). This was done mostly as a fall-back measure because the SCI engine was new and unproven, and also for the large existing user base of 8086 machines. However, only a quite small number of copies were sold. It was discontinued within a few months of the game's August 1988 release. The two games are identical in gameplay, except that the SCI version was updated with some additional parser responses. The AGI version 2.0 contains the "beam me" Easter egg, which transported Rosella to a Star Trek-esque room with all of the development team present (this Easter egg is not present in any SCI version).[8] A version identical to the AGI version was released on the Apple IIGS with improved music and effects (over the PC AGI counterpart); the IIGS port does not use the SCI engine for performance reasons.







Tags:
walkthrough
gameplay
playthrough
King's Quest
King's Quest IV
The Perils of Rosella
Female protagonist
Sierra
Adventure game
PArser System
great game
amazing graphics
action
action adventure
Roberta Williams
Let's Play
game guide
complete game
perfect score



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King's Quest IV Statistics For Saxcat

At present, Saxcat has 723 views spread across 2 videos for King's Quest IV, and close to 3 hours worth of content for King's Quest IV published on his channel. This makes up 11.85% of the content that Saxcat has uploaded to YouTube.