The Great Ace Attorney Playthrough | Part 24

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Welcome back to The Great Ace Attorney! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is The Great Ace Attorney?

The Great Ace Attorney is an adventure game in the Ace Attorney series, developed and published by Capcom. It was directed and produced by Shu Takumi and Shintaro Kojima, respectively.

The game carries on the courtroom style gameplay of previous installments in the Ace Attorney series, including the fully 3D environments and character models previously featured in Phoenix Wright: Ace Attorney - Dual Destinies.

Like previous titles, the game is divided between investigation, in which players explore areas to gather evidence and testimonies, and courtroom battles, in which players must find contradictions in witness testimonies to find the truth behind a case.

Similarly to Takumi's previous game, Professor Layton vs. Phoenix Wright: Ace Attorney, the player sometimes has to cross-examine multiple witnesses at the same time.

Trials in the game feature a jury, not just one judge; this also was the case in the fourth case of Apollo Justice: Ace Attorney, however, in The Great Ace Attorney the jury directly influences the trial. The jurors are able to interrupt the trial at any time to enter their vote of either "guilty" or "not guilty" if they feel the defendant's guilt or innocence, respectively, has been conclusively demonstrated.

If every juror has entered a vote of "guilty", then the defendant is given a guilty verdict. However, the player is able to present a closing argument after the verdict during which they interview the jurors, attempting to change their minds.

If after the closing argument the player has persuaded at least a majority; four out of six, of the jurors to withdraw their votes of guilty, the court acknowledges the misalignment of the verdict, and the trial continues. If they fail, then the verdict stays as is and the trial is adjourned.

New to this game is Joint Reasoning, which takes place during investigations alongside Sherlock Holmes. In these segments, Holmes makes quick deductions about a witness, and it is up to the player to point out contradictions in his theories.

This will occasionally require the player to inspect the witness from various angles, similar to how certain bits of evidence could be examined in previous installments, in order to find hidden clues that can help lead Holmes to the proper conclusion.

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