The Legend of Zelda: Ocarina of Time - Full Game (No Commentary)

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A full no commentary playthrough of The Legend of Zelda: Ocarina of Time
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00:00:00 Prologue
00:03:14 Kikori Sword & Deku Shield
00:14:35 The Great Deku Tree
00:38:10 Zelda's Lullaby
01:12:34 The Sun's Song
01:27:22 Saria's Song
01:48:26 Dodongo's Cavern
02:13:09 Magic Meter/Spin Attack
02:19:24 Epona's Song
02:31:34 Finding Princess Ruto
02:48:54 Jabu-Jabu's Belly
03:18:13 The Temple of Time
03:39:50 Finding the Hookshot
03:47:50 Freeing Epona
03:54:58 Minuet of Forest
04:03:11 The Forest Temple
04:55:35 Bolero of Fire
05:11:38 The Fire Temple
05:55:12 Double Magic Meter
06:04:20 Ice Cavern/Serenade of Water
06:31:21 The Water Temple
07:42:04 Nocturne of Shadow
07:50:00 Song of Storms
07:52:06 Prelude of Light
07:52:06 Bottom of the Well
08:05:41 The Shadow Temple
08:53:36 Gurudo's Fortress
09:22:51 Requiem of Spirit
09:36:18 Spirit Temple
10:39:10 Biggoron Sword Trade Quest
10:40:05 Ganon's Castle
11:46:29 Ending
11:51:35 Credits

Game: The Legend of Zelda: Ocarina of Time
Release Date: November 21, 1998
Developer: Nintendo EAD

The Legend of Zelda: Ocarina of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics.

It was developed by Nintendo EAD, led by five directors including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Developed concurrently with Super Mario 64 and Mario Kart 64, it was initially intended as a 64DD disk and as a console launch game, but was ultimately delayed and released in cartridge format instead. Veteran Zelda series composer Koji Kondo created the musical score.

The player controls Link in the fantasy land of Hyrule on a quest to stop the evil king Ganondorf, by traveling through time and navigating dungeons and an overworld. The game introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. The player must learn to play numerous songs on an ocarina to progress.

Ocarina of Time received widespread approval from critics and consumers and won several awards and accolades. Reviewers praised its visuals, sound, gameplay, soundtrack, and writing. It has been widely cited as one of the greatest video games of all time, with numerous publications ranking it as the greatest video game ever made. It was commercially successful, with more than seven million copies sold worldwide. In the United States, it received more than three times more pre-orders than any other video game to date and was the best-selling game in the country in 1998. It is the highest-rated game on review aggregator site Metacritic and the second highest-rated on GameRankings after Super Mario Galaxy.

A direct sequel, The Legend of Zelda: Majora's Mask, was released in 2000. In the early 2000s, Ocarina of Time was re-released as part of The Legend of Zelda: Collector's Edition promotional disc for the GameCube, and for the iQue Player in China. An enhanced version of the game for the Nintendo 3DS, titled The Legend of Zelda: Ocarina of Time 3D, was released in 2011. Both versions feature Master Quest, an alternative version of the game including new puzzles and increased difficulty.

The Legend of Zelda: Ocarina of Time is a fantasy action-adventure game set in an expansive environment. The player controls series protagonist Link from a third-person perspective in a three-dimensional world. Link primarily fights with a sword and shield, but can also use other weapons such as projectiles, bombs, and magic spells. The control scheme introduced techniques such as context-sensitive actions and a targeting system called "Z-targeting", which allows the player to have Link focus and latch onto enemies or other objects. When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it. Much of the game is spent in battle, but some parts require the use of stealth.

Link gains new abilities by collecting items and weapons found in dungeons or in the overworld. Not all are required—Ocarina of Time has several optional side quests and minor objectives that the player can choose to complete or ignore. Completing the side quests usually results in rewards such as new weapons or abilities.







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