The Lost Vikings - FINAL: Master
It occurs to me that during the part where I mention inventory space potentially being an issue, you can probably actually get close enough to the other vikings to transfer items.
To expand on a point I kinda started to make during the end credits but stated badly enough that I felt the need to add caption text (a part about "repeating parts of levels" by which I meant "redoing stuff due to dying"; their level design isn't actually particularly repetitive), I can kinda understand why there were no midpoints. I mean, at some point you just have to say you've already divided up the game enough, and also in a game like this it would be pretty hard to even just decide how a midpoint should work. But also every end of a level is kinda like a midpoint. Still, I think on tough levels it did lead to a little more repetition than is actually fun.
So yeah. R-Type III next. Looking forward to it.
(Early publish because I wanted to edit the description and not lose my change, but I turn my computer off at night. This is still officially Wednesday's content.)
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