The Nightmare Begins | Zelda II: The Adventure of Link | 100% Walkthrough (#100) "1/12" (No Comm)
In this part, we begin the game at the sleeping Zelda's side. We head off through the field to the town of Rauru and get the Shield Spell. Afterwards, we head through the dark caves to reach the east coast for our first Heart Container. Finally, we head north to our first palace, Parapa Palace.
Collectibles: 3
1. Life Level 2 - 2:45
2. Shield Spell - 4:49
3. Heart Container #1 of 4 - 7:54
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- While walking out in the field we can encounter two types of battles. Weaker battles are represented by the small slime icons that roam around, while stronger battles are represented by the larger moblin looking icons.
- In every town there is a woman in red that comes out of her house and roams around in front of it. If we speak to her, she will offer to refill our Life anytime.
- Except for Rauru, every town has an elderly woman that roams around in front of her house. If we speak to her, she will refill our Magic anytime.
- The Shield Spell allows us to half the damage we'd normally take from attacks. It, like every other spell we'll learn, will wear off once we move to another screen.
- This game works on an Experience System as seen in the top right corner of the screen. Once the EXP reaches is mark, we will level up and can choose to upgrade our Attack, Magic, or Life by one level. Upgrading attack will increase the damage we do. Increasing Magic will decrease the amount we have to spend to cast each spell. Increasing Life will decrease the damage done by enemy attacks. Additionally, we can choose "Cancel" to decide not to level up, which will cause us to move towards the next upgrade in line.
- Occasionally, we'll find Point Bags in the field which will give us free experience for leveling up. We can also get these randomly as drops when defeating monsters.
- Heart Containers will add another square to our Life Meter, similarly Magic Containers will do the same for our Magic Meter.
- Unlike other Zelda games, there are no Rupees in this game, and we cannot heal unless we visited the woman in red in towns, find a fairy, level up our Life, or use a future spell.
- Magic Jars can be dropped by monsters or found in certain statues. Blue Jars will refill one square of Magic, while Red Jars will refill the entire Magic Meter.
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