The RPG Fanatic Review Show - ★ Shin Megami Tensei: Persona 4 Review ★
https://rpgfanatics.com Review for Shin Megami Tensei: Persona 4 (2008) by Atlus.
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Shin Megami Tensei: Persona 4 (ペルソナ4 Perusona Fō?) is a role-playing video game developed and published by Atlus for Sony's PlayStation 2, and chronologically the fifth installment in the Shin Megami Tensei: Persona series. Persona 4 was released in Japan in July 2008, North America in December 2008, and Europe in March 2009. It features a weather forecast system with events happening on foggy days to replace the moon phase system implemented in the previous games. An enhanced remake for the PlayStation Vita, Persona 4: Golden, was released in Japan in July 2012, North America in November 2012 and in Europe in February 2013.
Instead of the city locales of previous games in the series, Persona 4 takes place in a fictional Japanese countryside and is indirectly related to both Shin Megami Tensei: Persona 3 (in terms of gameplay, story and production) and the Persona 2 duology (in terms of confronting one's "Shadow Self" to awaken their Persona). The player-named main protagonist is a high-school student who moved into the countryside from the city for a year. During his year-long stay, he becomes involved in investigating mysterious murders while harnessing the power of summoning Persona.
The game was positively received by critics and developed into a full franchise. Various manga and light novel adaptations and spin-offs have been produced, and a television anime adaptation by AIC ASTA aired in Japan between October 2011 and March 2012. A fighting game sequel to the game, Persona 4 Arena, was released in 2012.
The player enters battle upon coming into contact with a Shadow in the dungeon, and the player can gain the initiative by striking the Shadow from behind.[8] The battle system is turn-based, with similarities to the Press Turn system used in other Shin Megami Tensei games. Each character can perform a basic attack with their weapon, use a special Skill, or use an item. The player can choose to directly control the actions of all party members, or use the "Tactics" option to alter their battle AI.
Each party member has a Persona, the manifestation of one's true self, that they can use in battle. Each has its own unique Skills, and a specific set of strengths and weaknesses to certain attacks. Personas gain experience from battle and learn new Skills as they gain levels. The Personas of the other members will transform to a more powerful form after completing that member's Social Link. The protagonist has the unique "Wild Card" ability, allowing him to carry multiple Personas and switch between them during battle, giving the player access to different sets of Skills.Outside of battle, the player can access the Velvet Room, where new Personas can be created. In Persona Fusion, two or more Personas can be fused to create a new one; the new Persona will inherit a certain number of combat skills from the Personas used to fuse it. Like Social Links, each Persona is of one of the Major Arcana. Creating Persona with the same Arcana as an established Social Link will grant the Persona a creation bonus; the higher a Social Link's rank, the greater the bonus will be.
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Unlike many game reviewers I try to review a game from the perspective of who I believe the target audience of the game is supposed to be.
If I personally don't belong to the target audience for the game I'm reviewing, I try to consider if the intended target audience would enjoy the game or not.
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