Tinker Tailor Stalker Spy: #397 ( Tailor ) Bandit Kruglov 2 Shelter Failures
I'm not a Bandit. My name is not Kruglov. My job is to infiltrate whichever Factions that I choose, in order to investigate and track down the new prototype weapons and ammunition, that has entered the Zone. My first success with this has been when I joined the Bandit Faction. I am the Tailor.
Encrypted Diary:
* Game Note: The Truck Cemetery is a very trick level to be in, when dealing with your Companions. Some of the designated shelters may require a step to enter a container, crate or trailer, that the NPCs are unable to access. Sometimes you don't find out until you actually arrive at the shelter.
In the first example, we are at the Burnt Farmstead when the Psi Storm hits, and I find out the south-east corner has nothing in it. The nearest trailer is in the south-west corner, right at the edge closest to us, where we sprinted to. You can see the step up around the trailer. My men could not get inside and using the laser pointer, did not produce a green light to mark the spot, to make them come inside that way. They all got fried.
My second attempt was the save I made, just as the seven of us set out. I turned them around and took them back to the Trailer, and I went back up in the tower to await the Psi Storm. It hit, I ran down the stairs and joined my men in the trailer, only to find out it was not a designated shelter. When we tried to find the neared one by the east tower, it seemed some of the containers it pointed to on the PDA, were not open or not functional for NPCs. Again, they got fried due to exposure, so my next video will set things straight.
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