TITANFALL 2 Walkthrough Gameplay Part 5 : RICHTER (PC) 1080p 60fps

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Titanfall 2
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TITANFALL 2 Walkthrough Gameplay Part 5 : RICHTER (PC) 1080p 60fps ...........

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[PC Specs]

CPU: AMD FX 8350 4Ghz
GPU: Nvidia GTX 1060 6GB GDDR 5 ........
RAM : 16GB DDR3 Crossair
Motherboard: MSI 970 Gaming....
OS: Windows 10 Pro 64bit
Recording Software : Shadow Play & PS4 Share Play
Editing : Adobe Premiere Pro 2017
NO Capture Card
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Titanfall 2 is a first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts, and is the sequel to 2014's Titanfall. It was released in October 2016 for Windows, PlayStation 4, and Xbox One. Its single-player campaign focuses on a Militia infantry soldier named Jack Cooper who aspires to be the pilot of a Titan โ€“ large mecha-style exoskeletons used for war. Following the death of his mentor, Cooper inherits BT-7274, a Vanguard-class Titan, and the two join forces against the Interstellar Manufacturing Corporation and their hired mercenaries.

Titanfall 2 was met with highly positive reviews, with critics praising the single-player campaign for its design and execution, and the various multiplayer modes for building upon the foundation of the original game, with several reviewers citing Bounty Hunt as the highlight. Criticism was leveled against the single-player's short length and the writing. Despite the positive reception, Titanfall 2 underperformed commercially.

Similar to its predecessor, the game is a first-person shooter in which players can control both a pilot and their Titans โ€“ mecha-style exoskeletons. The pilot has an arsenal of abilities which enhance their efficiency during combat. These abilities include cloaking, zip-lining, and parkour โ€“ such as double-jumping and wall-running โ€“ with the aid of a jump kit.[1] These movements can be chained together in order to travel between locations quickly.[2][3] The game introduces several new gameplay mechanics: a sliding mechanic, the pulse blade, which is a throwing knife that reveals the location of any nearby enemy, the holo-pilot, a holographic pilot that mimics players' action to confuse enemies, and a grappling hook, which can be used to slingshot players to a building or an enemy it attaches to. The pilots have a large arsenal of gadgets and weapons, such as shotgun, submachine guns, smart pistols, and grenades to fight against enemies.[4] At close range, players can execute their opponents, and an execution animation, which shifts to a third-person perspective, will play.[5]

Unlike the first iteration, this game has a single-player story campaign.[8] It features a linear story, but levels are similar to open-ended arenas which offer players multiple paths to explore. Players are allowed to use multiple ways to complete objectives, such as utilizing stealth, or using the long-ranged or short-ranged weapons provided in the game to assault enemies. Maps are sprawling, and there are multiple paths for players to choose from in order for them to reach their destination.[10] In addition, the game features platform elements, which task players to make use of Cooper's parkour abilities to solve environmental puzzles, and access the previously inaccessible areas. Some weapons are level-specific, and can only be used in certain regions.[1][11] There are also level-specific gameplay mechanics. For instance, in the level "Effect and Cause", players are required to shift between modern times and the past with a temporal device in order to advance. Players can also select dialogue options and talk to the Titan at certain points of the campaign




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