Unreal Engine 5.4 Nanite Tessellation
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Published on ● Video Link: https://www.youtube.com/watch?v=x8pIpZzGeM0
Nanite—UE5’s virtualized micropolygon geometry system—continues to receive enhancements in UE 5.4, starting with an Experimental new Tessellation feature that enables fine details such as cracks and bumps to be added at render time, without altering the original mesh.
Read more: unrealengine.com/whats-new
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