Until Dawn FULL GAME

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Until Dawn
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Until Dawn (2015)
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Until Dawn
From Wikipedia, the free encyclopedia
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This article is about the video game. For the TV series, see Until Dawn (TV series).
Until Dawn
Until Dawn cover art.jpg
Developer(s) Supermassive Games
Publisher(s) Sony Computer Entertainment
Director(s)
Will Byles
Nik Bowen
Producer(s) Pete Samuels[2]
Designer(s) Tom Heaton
Writer(s)
Larry Fessenden
Graham Reznick
Composer(s) Jason Graves
Engine Decima
Platform(s) PlayStation 4
Release
NA: 25 August 2015[1]
PAL: 26 August 2015[1]
UK: 28 August 2015[1]
Genre(s) Interactive drama
Mode(s) Single-player
Until Dawn is a 2015 interactive drama horror video game developed by Supermassive Games and published by Sony Computer Entertainment for the PlayStation 4. Players assume control of eight young adults who have to survive on Blackwood Mountain when their lives are threatened. The game features a butterfly effect system in which players must make choices that may change the story. All playable characters can survive or die, depending on the choices made. Players explore the environment from a third-person perspective and find clues that may help solve the mystery.

The game was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move. The motion controls were dropped when it became a PlayStation 4 game. The story was written by Larry Fessenden and Graham Reznick, who sought to create the video game equivalent of a slasher film. The development team took inspiration from various sources. These include the movies Evil Dead II and Poltergeist, and video games Heavy Rain, Resident Evil, and Silent Hill. To ensure the game was scary, the team used a galvanic skin response test to measure playtesters' fear levels when playing it. Jason Graves composed the soundtrack and Guerrilla Games' Decima game engine was used for the graphics. Several noted actors, including Rami Malek, Hayden Panettiere, Meaghan Martin, Brett Dalton, Jordan Fisher, Nichole Bloom, and Peter Stormare, provided motion capture and voice acting.

Until Dawn was announced at Gamescom 2012 and released in August 2015. Although there was little marketing effort from Sony, its sales surpassed expectations. The game received generally positive reviews, and was nominated for multiple year-end accolades. Critics praised the branching nature of the story, butterfly effect system, world building, characters, and use of quick time events, but criticised the controls. Supermassive followed the game with a virtual reality spin-off, Until Dawn: Rush of Blood (2016), and a prequel, The Inpatient (2018), while a spiritual successor, The Quarry, was released in 2022.

Gameplay

In Until Dawn, players have to make quick decisions that may have unforeseen consequences.
Until Dawn is an interactive drama in which players primarily assume control of eight young adults who have to survive on Blackwood Mountain until they are rescued at dawn.[3][4] The gameplay is mainly a combination of cutscenes and third-person exploration.[5] Players control the characters in a linear environment and find clues and items.[6] Players can also collect totems, which give players a precognition of what may happen in the game's narrative. An in-game system keeps track of all of the story clues and secrets that players have discovered, even across multiple playthroughs.[7] Action sequences feature mostly quick time events (QTE).[8] One type of QTE involves hiding from a threat by holding the controller as still as possible when a "Don't Move" prompt appears.[9]

The game features a butterfly effect system, in which players have to make choices. These range from small decisions like picking up a book to moral choices that involve the fates of other characters.[10] Some decisions are timed.[11] Certain choices may unlock a new sequence of events and cause unforeseen consequences.[3] These choices also influence the story's tone and relationships between characters.[12] Players can view the personality and details of the character they are controlling, and his or her relationships with other characters.[11] All eight characters may die by the end of the story, depending on the player's decisions.[13] Deaths are permanent; the game's narrative will adapt to these changes and continue forward without them.[12] The strict auto-save system prevents players from reloading a previously saved file to prevent cheating. This makes it impossible to revert choices with unfavorable outcomes. The only ways to change the player's choice are to restart the game or to continue to the end and start a ne







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