VFX Graph - Decal Particles #unity #unity6 #shortsvideo #shortsfeed #shorts
Decal is powerful tool that can add a lot of visual complexity to an environment. We can use decals to project textures on the environment and even on dynamic objects or skinned meshes. Output Decals allow you to render particles as decals and to project its properties onto a surface using a Base Color map (albedo), a Normal Map, or a Mask Map. This example shows how to leverage the Output Decal to stick and project animated decals onto an animated skinned mesh renderer.
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