Wayward Realms - Prodding the 'Grand RPG' idea
Speculating on how The Wayward Realms system of consequence might work in practice, based on my prior knowledge (none) of coding & game development. Basically ramping up my expectations, WOO!
0:00 - Ted Peterson's Double Negative Interview
0:32 - Generative Location, Reputation & Emotional Response systems?
2:53 - Speculative Basic Greetings
4:07 - Gameplay Impact - Recognition, Combat & Confidence
6:10 - Changing The Shape of The World
6:54 - Are Skyrim, Witcher 3 or Crimson Desert 'Grand RPGs'?
Go watch Ted Peterson on Double Negative: https://www.youtube.com/watch?v=nivB0f8NOyM&t=1499s&ab_channel=DoubleNegative
Wayward Realms on Steam: https://store.steampowered.com/app/1685310/The_Wayward_Realms/
OnceLost Games twitter: https://twitter.com/OnceLostGames?s=20
Additionally, check out their discord: https://discord.gg/pcXhgjWE3n
(Background music from Daggerfall)
#OnceLostGames #WaywardRealms #Daggerfall #ElderScrolls #Bethesda
Twitter: https://twitter.com/Levethian7