What if Monster Hunter Was Actually Like Dark Souls?
I took Monster Hunter World and made it look as much like Dark Souls as hollowly possible in this tribute trailer. Some would say that Monster Souls is the Dark Souls of the Monster Hunters of Dark Souls…
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References & Easter eggs:
SONG: Vordt of the Boreal Valley (Dark Souls III)
Scene 1: Lighting of a bonfire reference (crackling noise is actually MHW frozen status effect audio) Also, Souls trope of touching a thing slowly to have it then warp you away in cutscenes.
Scene 2: The doll from Bloodborne audio referencing you being a hunter
Scene 3: No reference, looked cool
Scene 4: Dialogue from Eygon of Carim from Dark Souls III
Scene 5: Resting at a bonfire reference
Scene 6: Storm beast reference to Demon Souls area, Shrine of
Storms. Dialogue from character met from same area, Satsuki.
Scene 7: No reference, looked cool
Scene 8: Dialogue from the Emerald Herald from Dark Souls II
Scene 9: No reference, looked cool
Scene 10: Laugh from the character Patches, from Bloodborne. Patches is known for his unusual squatting stance in the Souls games.
Scene 11: No reference, looked cool
Scene 12: No reference, looked cool
Scene 13: The doll dialogue from Bloodborne while walking through a very Blooborne esque scene of the moon shinning in a pool of blood. Also another reference to hunting… get it.. Monster Hunter… yea..
Scene 14: This looks like the average boss intro from any Souls game to me
Scene 15: Dialogue from Prince Lothric from Dark Souls III. This is suppose to look like walking through a fog door while having the boss immediately charge you before you can even move yet. (fun fact, the “fog” effect is actually from the skybox in MHW, sped up and desaturated)
Scene 16: Looks like a straight up Dark Souls boss
Scene 17: Common wyvern fight from Dark Souls games and also a accidental double dodge reference do to the Souls games always having oddly long input buffering.
Scene 18: No reference, looked cool
Scene 19: No reference, looked cool
Scene 20: No reference, looked cool
Scene 21: No reference, looked cool
Scene 22: No reference, looked cool
Scene 23: No reference, looked cool
Scene 24: No reference, looked cool
Scene 25: This emote reminds me of the Dark Souls II announcement trailer when the character collapses with arrows lodged in him.
Scene 26: Double dodge reference again in case you missed it the first time and to insure you that, yes, it was deliberate.
Scene 27: Looked like a common group of enemies protecting a bonfire
Scene 28: Reference to these games often advertising that “you die a lot!”
Scene 29: No reference, looked cool
Scene 30: This looks the most Dark Souls of the entire thing to me. This looks actually straight out of the Dark Souls III marketing campaign and I regularly forgot while making this that I wasn’t actually looking at Dark Souls footage.
Scene 31: Logo made purely from scratch. Tried my best to incorporate the dark sign into the font like the actual one does but only somewhat succeeded.
Scene 32: PRAISE THE SUN!
Scene 33: Outro (Thanks for watching and reading!)
#monsterhunterworld #darksouls #monsterhunter
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