Wilmot's Warehouse Full Playthrough Part 06 - Partial Commentary - Re-Rolling explained

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Published on ● Video Link: https://www.youtube.com/watch?v=GGlNcoq4IKk



Game:
Category:
Let's Play
Duration: 46:52
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1


Part 6 of my Normal Playthrough. It is my first video series ever, so I do apologize as I'm learning as I go. I'm calling it a Zen Playthrough because while I do mention achievements and strategies, a good portion of the video is simply me showing off the game and how I play it. The Lonely Look series will usually cover "First Looks" at games, however, I had already played Wilmot's Warehouse, so I made the Lonely Look the opening video for my Full Normal Playthrough of the Game.

Part 6 is mostly a continuation of the playthrough, with a lengthy diversion into the method of Re-Rolling Deliveries.

I appreciate you guys and gals taking a look at my content. I have a TON more to offer, and I will link you to all of it below the timestamps here. I've included TimeStamps because there will likely be a lot of info spread out and I want to detail what is explained and when.

There are CORRECTIONS listed after the Chapters section below where info was wrong or needs addressed. Please read them in tandem with the TimeStamps so that you get the correct information.

Chapters:

0:00 Intro
0:56 Re-Rolling Deliveries Intro
2:26 Silence
6:08 Re-Rolling Example
17:22 Second Silence
22:41 The Marmite Mistake
23:17 Third Silence
27:30 Semi-major Mistake
30:01 Fourth Silence
30:38 Halfway of the Game
31:54 Fifth Silence
32:54 Rotate Restrictions
35:30 Rotate Tip
37:47 MultiColored Circles
38:58 Sorting with Mumbling
45:34 Mini-Adjustments
46:39 Outro

Corrections:

At 7:40, and again at 13:35, I say that we won't get any Finches because of the Seagull tile. I had a working hypothesis that the Seagulls and Finches could not show up in the same playthrough, but I no longer am certain of that. I do truly believe now that there are no restrictions like that, and the lack of both Seagulls and Finches together is simple a matter of luck. You should be able to get both in a playthrough.

At 31:58 we would pop the Achievement for Poster #5 at item 108. I already have it so it does not pop onscreen.

At 32:54, I am basically saying that the game sometimes delays your ability to rotate your held items. I do not know the reason why, but it can cause some frustration.

Thanks for your support!

Contact Info:

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A Lonely Look
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