Xbox Series X Mesh and Amplification Shaders - An Overview in DX12

Subscribers:
1,530
Published on ● Video Link: https://www.youtube.com/watch?v=LGVJfihypho



Duration: 10:32
5,615 views
338


Xbox Series X Mesh and Amplification Shaders are new programmable shaders than can provide a significant boost to performance, beyond regular vertex and geometry shaders. In DirectX 12 we have these new features available. What do they bring to the party? Watch and find out.

Chapters
0:00 Introduction
0:50 Shaders 101
5:09 Mesh and Amplification Shaders




Other Videos By Stellar Continuum Gaming


2021-09-04Xbox Series X Necromunda: Hired Gun Review - Worth it?
2021-08-28Intel XeSS - Deep Learning Upscaling for Intel, AMD and Nvidia GPUs
2021-08-21AMD FidelityFX Super Resolution (FSR) 1.0 - Series S|X/PS5 Bound?
2021-06-26GANs, Style Transfer and Cats - A Brief Overview
2021-05-25Xbox Series X Zen2 PS5 CPU - THE UNFINISHED OVERVIEW
2021-01-30HP Reverb G2 VR - Tracking Tests - Synth Riders VR Synthwave Essentials 2
2021-01-23Xbox Series X RDNA2 GPU vs PS5 Overview - A Rational Discussion
2021-01-16Watch Dogs Legion on Xbox Series X - Our Final Review
2021-01-09Xbox Series X Velocity Architecture Explanation and Overview
2021-01-02Othercide First Impressions Xbox One X / Series X Review
2020-12-26Xbox Series X Mesh and Amplification Shaders - An Overview in DX12
2020-12-19HP Reverb G2 VR - One Week Later Review - An Honest Opinion
2020-12-12Xbox Series X Variable Rate Shading - DirectX 12 Ultimate Performance
2020-12-05Xbox Series X Performance Increase w/ DirectML - PC NVidia DLSS Style
2020-11-28Observer System Redux - Xbox Series X - Review and Gameplay - Honest
2020-11-21Xbox Series X - One Week Later - Unboxing, First Impressions, Review
2020-11-14Hades Review and Gameplay - PC - SCG Honest Review
2020-10-31Torchlight 3 Review and Gameplay - PC / Xbox One X - Honest Review
2020-10-24Gloomhaven Guild Master Mode Update - Early Access Review and Gameplay - PC
2020-10-17Star Wars Squadrons VR Review and Gameplay - PC Thrillride
2020-10-10Necromunda: Underhive Wars - Review and Gameplay - Xbox One X - Part 2



Tags:
xbox series x mesh shading
xbox series x directx 12
xbox series x mesh shader
xbox series x directx 12 ultimate
mesh shaders
xbox series x performance
amplification shaders
directml
variable rate shading
directx 12 ultimate
xbox series x gpu
xbox series x graphics
xbox series x dx12
xbox series x rdna 2
xbox series x
machine learning
xbox series x vrs
xbox series x performance review
xbox series x performance vs pc
dx12 ultimate