ZOMBIELAND | RimWorld Modded - Ep. 1 | Let's Play RimWorld Modded Alpha 17 Gameplay

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RimWorld
Game:
RimWorld (2018)
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Let's Play
Duration: 31:56
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Welcome to new RimWorld Modded series! Zombies have ambushed our caravan and the last survivors have three days to prepare for the apocalypse! Join me on the Rim and let's see how long can we survive!

List of mods (all available on Steam Workshop):

- Misc. CORE
- Misc Training
- Misc. MapGenerator
- EDB Prepare Carefully
- Tilled Soil
- Expanded Prosthetics and Organ Engineering
- Wildlife Tab
- LT-DoorMat
- More Furniture
- HugsLib
- [T] Expanded Crops
- [T] More Floors
- RimFridge - A17
- Glitter Tech
- Fences
- ED-Embrasures
- Hospitality
- Vegetable Garden
- Quarry
- A Dog Said...
- More Vanilla Turrets
- [A17] Trading Spot
- Zombieland
- [RF] Smooth Stone Walls [a17]
- [RF] Basic Bridges (and Fishing) [a17]

About RimWorld Alpha 17:

RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
- Manage colonists' moods, needs, wounds, and illnesses.
- Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
- Tame and train cute pets, productive farm animals, and deadly attack beasts.
- Watch colonists develop and break relationships with family members, lovers, and spouses.
- Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
- Trade with passing ships and trade caravans.
- Decorate your colony to make it into a pleasurable space.
- Dig through snow, weather storms, and fight fires.
- Capture refugees or prisoners and turn them to your side or sell them into slavery.
- Discover a new generated world each time you play.
- Build colonies in the desert, jungle, tundra, and more.
- Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research etc.

The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded etc.

Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

Koko on social media:

Twitter: https://twitter.com/kokoplays
Patreon: https://www.patreon.com/kokoplays?ty=h
Player.me: https://player.me/kokoplays
Google+: https://plus.google.com/+KokoplaysMB/posts

If you enjoy the video subscribe for more daily fun!
If you have questions or suggestions leave the comment below or hit me on Twitter!

Official RimWorld website - http://rimworldgame.com
RimWorld Alpha 17 on Steam - http://store.steampowered.com/app/294100/
Dev Tynan Sylvester on Twitter - https://twitter.com/TynanSylvester

Outro Music: "Collide (Instrumental Version)" by Mikael Persson (Epidemic Sound)

#RimWorld #Zombieland




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