(016) Banjo-Tooie 100% Walkthrough - Boss: Klungo (Round Two)
Part 16 of my Banjo-Tooie Walkthrough.
In this part, we fight Klungo for the 2nd time before heading to the 5th world, Terrydactyland.
1. Jiggies Collected: 0 (38/90)
2. Notes Collected: 50 (500/900)
3. Jinjo's Rescued: 3 (25/45)
4. Extra Honeycombs Collected: 1 (13/25)
5. Cheato Pages Collected: 0 (12/25)
6. Moves Learned: 2 / Clockwork Kazooie Eggs (Both), Springy Step Shoes (Both)
KLUNGO
Difficulty: 2/10
This boss fight with Klungo can be random between his three potions. He can either make himself invisible, grow giant, or duplicate himself.
Giant Klungo
To fight the Giant version of Klungo, simply run up and attack him or aerial attack him.
Invisible Klungo
Once invisible, Klungo will eventually show himself momentarily, giving us enough time to attack.
Duplicate Klungo
Klungo will create a bunch of copies of himself which will run around. Klungo is always the last one to move.
In each battle, Klungo will put up a barrier around himself after taking a hit and throw potions at us which can be easily dodged.
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