12 Days of Xmas 10 Dragon the Bruce Lee Story for Atari Jaguar

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On the tenth day of Christmas, we're busting out some classic martial arts with Dragon: The Bruce Lee story... Not the best game ever, but everyone gets to play as Bruce Lee!

Dragon: The Bruce Lee Story is a fighting video game developed and originally published by Virgin Interactive Entertainment in Europe for the Sega Genesis in June 1994. It is based on the 1993 film of the same name, which is a semi-fictionalized account of the life of Hong Kong-American actor and martial artist Bruce Lee. Following the events of the movie, players take control of Bruce Lee across several stages that takes places in different time periods of his life and fight against some of his adversaries.

Initially released for Sega platforms, Dragon: The Bruce Lee Story was later ported to the Atari Jaguar and Super Nintendo Entertainment System, each one featuring several changes and additions compared with the original version while both the Game Gear and Master System versions, which were also released in 1994, feature an entirely different gameplay format.

Since its release, Dragon: The Bruce Lee Story garnered mostly negative reviews, with criticism directed at the slow-paced and shallow gameplay.

The producer for the video game adaptation of Dragon: The Bruce Lee Story, Daniel Marchant, stated in a 1993 interview with Mean Machines Sega that the team was against the idea of creating a beat 'em up project similar to Sega's Streets of Rage 2 (1992) and they instead opted in developing an arcade-style fighting title that was more in the lines of the Street Fighter II series which is also the arcade blockbuster that the developers of Streets of Rage 2 had also used as their inspiration, Dragon: The Bruce Lee Story on the other hand has beat 'em up mechanics that are rather similar to the Japanese version of Double Dragon 3: The Rosetta Stone (1990), because of the cooperative modes up to three players who fight as re-skinned clones of the same character, the ability for characters to wield and attack with nunchucks, and both games having the "Dragon Stomp" move when the opponent is on the ground. The sprite work for each characters consists of 100 frames of animation and the music was done by composer Allister Brimble.