1570: Capcom vs. SNK Pro \\ Dreamcast \\ Max difficulty CPU whups my baad EX Sakura, EX King, EX Ryo
Playing the team of EX Sakura, EX King, and EX Ryo through Arcade Mode of Capcom vs. SNK: Millennium Fight 2000 Pro for Japanese Dreamcast, SNK Groove, on 8/8 difficulty--in Flycast internal 8K widescreen!
My Capcom vs. SNK Pro playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzM6u81FpiqDNhPui1zlFRrZ
0:00 - start
1:26 - fight
8:12 - whupped by Kim
19:11 - whupped by Blanka
38:09 - boss
44:13 - ending, credits, wrap!
Did real bad. Didn't make up my mind to go all in and just kinda got housed repeatedly while flailing at moves I didn't quite grasp.
I got flustered and stopped being able to do uppercut moves. Or rolls. : PPP
EX King's qcb+K is a kick combo regular King doesn't have. Kind of neat. But she can't do a double fireball (which regular King does with the odd input qcbx2-K). But she has a kick uppercut! Which I wish I'd realized--I did it to Kyo accidentally right off the bat but sure could have used it later.
EX Sakura has an air tatsu instead of a dive kick, and a long-range fireball.
EX Ryo has a hcb-P combo that looks kind of cool at least, but a short-range fireball--which is maybe slightly longer range than it looks. His uppercut is still really short range, but again not quite as short range as it looks. I was almost completely unable to do his hold-db-f-K flying kick, but I usually am; here I think I was sloppily pressing uf instead of f or something.
Anyway, did real bad. For a while when playing on actual DC I was thinking I was too good at the game. ; D Maybe I was abusing throw more? Or I've gotten worse, which seems quite possible. Or it's harder on Flycast somehow, but that seems unlikely, especially when it basically improves input delay. : PP Or I'm making excuses for playing lazily!!
8/31/23
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