[4K] LEGO Indiana Jones ➰ The Temple of Doom 🛕 Chapter 5: Escape the Mines 100% True Story
Escape the Mines
"Big mistake, Indy! Big mistake!" - Short Round
Starting Characters: Indiana Jones (Kali), Willie (Ceremony), Short Round Enemies: Thuggee
True Adventurer at 120,000: I know. Seems huge, but you get a TON on the minecart ride. Smash things and lean over to grab studs lying around. That's a rough estimate, by the way, as I got a bunch at once and probably way overshot it.
Mine: Okay, before the rollicking kart ride can begin, there are a few items to be taken care of. First, those Thuggees charging you. Done? Good. Next, the track seems to be missing a few pieces. First set of pieces are in boxes right next to the track, and there's a big rail off to the left, so slap that on. Now, let's get that cart together. That red and black box on the right is a dynamite dispenser (as if this world weren't awesome enough), so flick the lever and grab one. Toss it on that shiny rubble to the right. Assemble the cart, then whack it with the nearby wrench. Now, push the cart all the way to its logical end. Now, to get the cart in position. Go all the way to the lower-left corner where you'll find a lift. Hop Indy on it and have another turn the crank. Once he's up, whip across the gap, pull the lever, and step on the orange platform to your right. Your cohorts will assist you here, allowing the cart to reach full height. Now, it's just a matter of climbing up to the cart (from the right side, push the cart, and we're off!
Minecart Ride 1: Okay. Here's where the awesome begins. The deal here is that you have two minecarts, one with Indy, and the other with Willie and Shorty. You can obviously only control one at a time (switching with the usual C). Use left and right to lean in the carts, which is a good way to catch errant studs. You can also use B to swing with what seems to be a shovel. This is important as it's the only way to interact with the environment. Although there are several things to bash here, the main point of this ride is to hit three switches. These switches glow bright red when you see them, and you need to smack all three to pass to the next area. Mind you that you'll have to do so in a relatively short amount of time because the switches reset. That said, you do have a good amount of time (about a minute?) before each switch resets so don't feel too strained. Also, you get little wooden signs leading up to the switch along the track preparing you for the upcoming smacking, so watch for those. With all three smacked, you'll switch tracks and roll to the exit.
Minecart Ride 2: Same stuff, different day. There are now five switches to hit and it seems you have even longer now to accommodate before a switch resets. Also new to this area is a track switching. The branched path is rather small both ways, but each way has a switch, so you'll have to do both, so watch for the orange switches that come up on both sides and hit the one that's flipped up to switch the impending track. Anyway, five down, and we're out.
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