Battlefield 3 - Mission 4: Going Hunting \ Xbox One X BF3 BC Campaign Playthrough
Going Hunting
This mission is rather fun. Try and be prompt in doing everything they ask of you to get a perfect run. Take no damage and miss no targets for this chievo/ trophy.
This first section is just kind of on rails bringing you to your plane. You'll have to go through a pre-flight checklist. The only confusing part is when you are told to check the wings, turn around and look at the back of the jet on each side while your pilot tests them out. After the tests, you'll be on your way.
The first combat you'll see is a dog fight. You manage both the weapons and the counter measures. There's really no reason not to use your rockets and you should always wait until the enemy looks on and fires a rocket at you which is denoted by a solid tone before you trigger your counter measures. For the most part, the dog fight will take place in stages. You'll either be attacked or be the attacker, making it easier to focus on what you are doing. Once you've cleared the air, you'll have to do the same for the ground.
The ground mission is quite simple, you'll be asked to paint targets for other pilots to attack. You'll be asked to paint anti-aircraft, jets idling or trying to take off and eventually you'll have to destroy a chopper. After the chopper, you may be left with infantry on the ground. Paint them too and you'll finish the mission. Just don't be shy about looking around the entire area and zooming back out so you can see more because your targets could be pretty much anywhere in the airfield.
Plot
On 15 March 2014, Sgt. Blackburn's squad, Misfit 1-3, attempts to find and safely return a U.S. squad investigating an improvised explosive device in Sulaymaniyah, Iraqi Kurdistan, whose last known position was in territory controlled by the PLR (People's Liberation & Resistance), an Iranian paramilitary insurgent group. They find the missing squad, which had been ambushed by the PLR; but before they can escape the city, a massive earthquake wrecks the city. Blackburn, fellow squadmate Montes, and other survivors fight their way out of the ruins of the city. On the same day, the PLR stage a coup d'état in Iran, turning it into a military dictatorship, and the U.S. subsequently invades. Lt. Hawkins takes part in a raid on enemy fighters over Iran and an air strike over Mehrabad Airport. In the aftermath of the air strikes, Misfit 1 was sent into Tehran to perform battle damage assessment and apprehend the leader of the PLR, Faruk Al-Bashir. While investigating an underground bank vault in the target's suspected location, Blackburn and his team learn that the PLR have acquired Russian suitcase nukes, with two of the three devices missing. Being overrun, Misfit requests backup from an M1 Abrams column "Anvil 3", including Sergeant Miller. Miller facilitates Misfit 1's helicopter extraction, but his Abrams tank is disabled and overrun while the crew awaits the arrival of the Quick Reaction Force. Knocked out and taken prisoner, Miller is promptly executed by Solomon and Al-Bashir, with the event being filmed and posted on the Internet.Later, Misfit 1-3 manages to capture Al-Bashir, who becomes fatally wounded when they cause his escape vehicle to crash. Realizing that he had been betrayed and used, Al-Bashir reveals some of Solomon's plan—to detonate the nukes in Paris and New York City—before succumbing to his wounds. Misfit 1 gets a lead on arms dealer Amir Kaffarov, who was working with Solomon and Al-Bashir. They attempt to capture Kaffarov from his villa on the Caspian Sea coast, near the Azerbaijani border. However, they run into a Russian paratrooper battalion, also after Kaffarov, who engage them with airdropped BMP-2s, with Su-25s providing close air support. In the ensuing chaos, Blackburn's squadmates, Campo and Matkovic, are killed in an enemy strafing run. Meanwhile, a Spetsnaz team led by Dima assaults Kaffarov's villa. Kaffarov tries to bribe his way out, but Dima beats him up nonetheless. Blackburn arrives at the villa and finds Dima and a presumed dead Kaffarov. Dima reveals Solomon's plot to Blackburn, and requests his cooperation to prevent "a war between nations". Meanwhile, Misfit 1's commanding officer Cole arrives, and Blackburn is forced to shoot his superior before he can kill Dima. Blackburn's shooting of his commanding officer results in his eight-hour interrogation by the C.I.A. at Hunters Point, Queens.
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