Astral Rifts! - Stellaris Riftworld Megacorp Ep 01 - Naysmith Plays
Welcome back!
Today, I kick off a new Stellaris series as a Worker Cooperative / Megachurch empire with the new Riftworld Origin. It's easy sailing, since the honorbound warriors like me and were willing to make a quick pact with me.
Two things, though: I helped my original homeworld with astral threads instead of alloys and then energy. Also, my buddies declared war on some hegemonic imperialists clockwise of us, and I didn't join in. The first one worked out, but was I justified in changing the request the first time? Second time, both options were something someone there wanted. Does the victorious end justify that means, since both means were pure charity? As for my buddies... they're a lot stronger than me, so I can see them being able to handle it on their own. They show no signs of losing, and I take penalties at war.
(Also, regarding the astral rifts: this part of my playthrough is blind.) So, what do you think of the Unbidden foreshadowing?
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