Batman The Telltale Series ENDING PART 2

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Batman: The Telltale Series
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Batman: The Telltale Series
Batman (Telltale Games) logo.png
Developer(s) Telltale Games
Publisher(s) Telltale Games
Director(s)
Kent Mudle
Jonathan Stauder
Jason Pyke
Mark Droste
Producer(s) Brodie Andersen
Designer(s)
Chris Hockabout
Michael Kirkbride
Emily Grace Buck
Mark Darin
Programmer(s)
Tulley Rafferty
Jason Kim
Greg Felber
Michael Carpenter
Artist(s) Martin McDonald
Writer(s)
Zack Keller
James Windeler
Patrick Kevin Day
Nicole Martinez
Shanon Ingles
Eric Stirpe
Meghan Thornton
Composer(s) Jared Emerson-Johnson
Series Batman
Engine Telltale Tool
Platform(s)
Microsoft Windows
PlayStation 4
Xbox One
PlayStation 3
Xbox 360
iOS
Android
Nintendo Switch
Release
Episode 1
Episode 2
Episode 3
Episode 4
Episode 5
Genre(s) Graphic adventure
Mode(s) Single-player
Batman: The Telltale Series is a 2016 episodic point-and-click graphic adventure video game developed and published by Telltale Games and distributed by Warner Bros. Interactive Entertainment under its DC Entertainment label. The game is based on Bob Kane and Bill Finger's Batman character, though not tied to any previous adaptation of the work in film or other media. Upon release, it received mixed reviews, which praised the atmosphere, action sequences, and faithfulness to the Batman mythos, but criticized it for technical issues. On the other hand, the plot received mixed responses. A second season, titled Batman: The Enemy Within, was released in 2017, and was viewed as an improvement over the original.

Though Telltale Games shut down in 2018, the licenses for the Batman and The Enemy Within games were acquired by Athlon Games, and both games were rereleased by LCG Entertainment under a new Telltale Games label as the combined "Shadows Edition" in December 2019.

Gameplay
The player takes the role of Batman, both as the superhero and as his alter ego Bruce Wayne. Telltale Games CEO Kevin Bruner has stated that playtime will be split evenly between them, though at times the game will offer the player a choice of whether to approach a situation as Wayne or as Batman. Despite differences in continuity, Batman fits closely with the comics. However, his personality and actions are determined by the player's decisions throughout the series. He could be a much more traditional and inspiring hero as Batman compared to the other versions of the Dark Knight or a much more aggressive and colder character than how he's usually portrayed.[15][16] The game's narrative offers a "fresh interpretation of the universe set in current times, not tied to any existing iteration of Batman in games, film, or comics", according to Telltale Games.[15] According to Bruner, the game is set a few years after Wayne decides to become Batman, giving them flexibility in their writing and gameplay to give the player some control on how they want to play the character without ties to any established narrative.[16] The game features a branching narrative, similar to past Telltale games, giving the player options in approaching a situation and having that choice affect later events in the game.[15] The game includes action sequences that are resolved similar to Telltale's other games, using quick time events. The series also includes investigation sequences, allowing the player to use Batman's detective skills to progress the story.[16]

The series also introduces a new feature called "crowd play", available on both the PC and console versions of the game. Crowd play allows the game to be watched by an audience who can participate in the decision-making process. When this feature is active, the player provides their audience with a link to Telltale's website with a unique code to participate in that session through any web-enabled device. These additional players are given the option to vote at the game's decision points, with the results presented to the main player to judge which decision to make. Optionally, the main player can have the game automatically take the most-popular decision for them. This mode is intended to be used for an audience at the same physical setting, such as a living room or movie theater; though this mode can be used through streaming services like Twitch, Telltale warned that latency issues may hamper the viewing players' experience. Telltale's head of creative communications Job Stauffer said that they had seen their games, as well as older point-and-click titles, popularized on streaming channels. Furthermore, when they premiered Tales from the Borderlands at the Alamo Dr







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