Beginner Blender 4.0 Tutorial - Part 7: Geometry Nodes (Long Sprinkles)

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Let's make those long sprinkles 🍩
New parts released daily πŸ”œ

In this video you'll learn about origin points, bevels, collections and randomizing rotation.

===LinksπŸ”—===

Blender Guru Discord: https://blenderguru.com/discord

Keyboard Shortcut Cheat Sheet: https://docs.google.com/document/d/1zPBgZAdftWa6WVa7UIFUqW_7EcqOYE0X743RqFuJL3o/edit?usp=sharing

Industry Compatible Cheat Sheet (not mine, used with permission): https://www.dropbox.com/scl/fi/dboz7fuh0f5255n5ocrdl/BlenderKeymap-IndustryCompatible_v2.pdf?rlkey=2yxe23jev9y2qmdg7txrzy8ip&dl=0

Blender Guru: http://www.blenderguru.com
Poliigon (My sister company): http://www.poliigon.com High-quality Models, Textures, HDRIs

=== Chapter Marks βœ‚οΈ===
0:00 Intro
0:22 The 3D cursor
0:58 Adding the cylinder
1:34 Viewport Clipping
2:16 Modelling the sprinkle
4:38 Bevelling
5:42 Creating sprinkle variants
7:26 Creating a bent sprinkle
8:07 Reseting the origin point
9:09 Organizing with Collections
12:08 Single vs Shared Data
12:57 Unpinning Geometry nodes
13:31 Scattering an entire collection
14:52 Changing the sprinkle rotation
16:26 Changing the Rotation Euler
17:48 Randomizing rotation
21:09 Distance and sizing

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