Beginner Blender 4.0 Tutorial - Part 8: Rendering!

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Let's color those sprinkles, and make this donut realistic 🍩
New parts released daily πŸ”œ

In this video you'll learn about random color values, render engines and how to use your GPU in Cycles.

The plate you'll model as homework: https://www.poliigon.com/model/ceramic-plate-model-white-with-dark-specks/8110

===LinksπŸ”—===

Blender Guru Discord: https://blenderguru.com/discord

Keyboard Shortcut Cheat Sheet: https://docs.google.com/document/d/1zPBgZAdftWa6WVa7UIFUqW_7EcqOYE0X743RqFuJL3o/edit?usp=sharing

Industry Compatible Cheat Sheet (not mine, used with permission): https://www.dropbox.com/scl/fi/dboz7fuh0f5255n5ocrdl/BlenderKeymap-IndustryCompatible_v2.pdf?rlkey=2yxe23jev9y2qmdg7txrzy8ip&dl=0

Blender Guru: http://www.blenderguru.com
Poliigon (My sister company): http://www.poliigon.com High-quality Models, Textures, HDRIs

=== Chapter Marks βœ‚οΈ===
0:00 Intro
1:21 Applying materials to multiple objects
2:33 Generating random values per materials
3:40 Converting values to colors
4:23 Constant interpolation
5:03 Appealing sprinkle colors
6:09 Making metallic sprinkles
9:03 Adjusting sprinkle roughness
10:30 Fly navigation
12:31 Understanding render engines
14:36 Cycles engine
16:17 GPU Rendering
17:54 AI Denoising
18:38 Computer too slow?
20:00 Choosing a GPU https://opendata.blender.org
20:48 Reseting the lamp location
22:07 Subsurface Scattering (SSS)
24:56 Adding SSS to sprinkles

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andrew price
blender guru
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cycles rendering
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ray tracing
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