Bomberman's Bizarre 3D Game Design

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Published on ● Video Link: https://www.youtube.com/watch?v=m07nC7TVh6w



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5 games 1 braincell

Bomberman is a whole history that you could largely reduce to a short clip of buddy boy trompin' 'round a maze dropping bombs. It's not complicated. But things get a little weird once Bomberman starts appearing in the 3rd dimension. How do you take a profoundly 2-dimensional concept and adapt it for 3D space? That's what we're cataloguing today. Bomberman 64, Bomberman Hero, Bomberman 64: The Second Attack, Bomberman Generation, and Bomberman Jetters!

I use the term 3D to specifically refer to 3D space, not actual polygonal rendering, as per the distinction in the term "3D Fighter" meaning more than just rendered polygons. The 5 games selected actually design for 3D space and that's the major focus. A lot of luxuriating on history and other aspects of the series, like the soundtracks, had to be flattened to keep pace.

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98% of all music used pulled from the games covered.
Additional footage sourced from:
World of Longplays per Tarosan: https://www.youtube.com/watch?v=oKzl_C56c3Y
World of Longplays (player unknown): https://www.youtube.com/watch?v=AoJdvZK8mtA
ZeldaCentral: https://www.youtube.com/watch?v=6WaGQoO6uBE
World of Longplays per nikodem123asdf: https://www.youtube.com/watch?v=Bd9Duv-6pFg
World of Longplays (player unknown): https://www.youtube.com/watch?v=0ED8iq7pvwo
World of Longplays (player unkown): https://www.youtube.com/watch?v=4DZWPtsJ6zA
packattack04082: https://www.youtube.com/watch?v=Qw8rJ669Z2s

0:00 setting the bomb
4:13 Bomberman 64
11:47 Bomberman Hero
16:47 THE SECOND ATTACK
22:33 Generation
28:32 Jetters
32:46 Konami and Design Fanfiction







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