Developer Commentary | Nyotengu vs Hitomi Online Lobby Match | Dead or Alive 6 - DOA6FE - DOA6++ mod

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Published on ● Video Link: https://www.youtube.com/watch?v=QLRiAGcvwjQ



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That will teach them not to mess with a lunatic. All will rue the day they betray PsychoSchematic. If you never knew to fear me yet, I hope you've now learned. I'm a crazy nya. lol (slight jest)
Just fix Nyotengu's head so we can put our differences aside. Then let's create DOA6Ultimate/Hardcore together =]
I'm not a mean person, so don't turn me into one c:

Find the costumes here (NSFW link):
https://www.deviantart.com/apoprince/art/DOA6-Attack-on-Titan-Pack-V1-Physics-970869715

Gameplay is in HD for higher fps but recorded in 4K.

Estimated mod completion percentage: 9%
Approximate development cost for this update: $80

Unique Character Changes
Hitomi
-3P+KK low sweep guard crushes (very cool now) :D
-P+K first hit stuns on normal hit.
-5PP6K mid kick stuns on normal hit.
-66PP no longer causes a wall hit.
-4H+K fatal stuns on normal hit.
-Fatal Stuns on Normal Hit:
6H+K, 4H+K, 236P.
-Must reach the end of the stun threshold for average launch height in critStun:
9K, 33P, & 7K.
-Launches on normal hit as if it was counter hit:
9K & 33P.
-Flinch stuns are gone. Just about everything deep stuns on normal hit and counter hit.
-66H+K Critical-Bursts opponents who hold during critical stun.
-Sidestep Attack damage increased from 5 to 15.
-6KKK, 236P, & 66PK during a juggle causes a force-tech opportunity.
-33P launches at a lower height. Max height when used on a fatal stunned opponent.
-33P deep stuns on counter hit instead of launching.
-4P+K (uncharged) doesn’t wall splat.
-9K, 7K, and 4H+K, deep stun during critical stun instead of launching. Normal launch potential in every other situation.
-Removed Wall-Hit: 8PPP, 5KK, SSA, 66K, 66KK, 5K2K, 6H+K, 7KKK, 7KK4K, 5H+K, 66PK, 236P, 46P, 46K, 6P+K, 5KP, and 3K.
-Flinch-Stun Nerf (counter hit): 6P, 3K, 6K, & SSA.
-Flinch-Stun Nerf (Critical Stun): 5P, & 5PP.
-33T (wall) throw damage reduced by 19.
-Sidestep Attack causes a +1 flinch-stun.
-8P+K ground pound damage reduced from 50 to 30.
-236P damage reduced to 28.
-46P damage reduced to 27.
-4P+K does less damage.
-3PK fatal stuns low holding opponents in critical stun.
-7P stuns on normal hit.
-6PP deep stuns sidestepping opponents.
-6KKK causes a hard knockdown.
-PPP doesn’t wall splat
-P+KPP doesn’t wall splat
-6KKK doesn’t wall splat
-3P+KP doesn’t wall splat
-4PPP doesn’t wall splat
-3H+K bounces stunned opponents similarly to DOA4.
-Special P+K wake-up attack causes a guard break.
-P+KP fatal stuns low holding opponents in critical stun.
-4KPPP fatal stuns low holding opponents in critical stun.
-214KPP fatal stuns low holding opponents in critical stun.
-6P+K critical bursts low holding opponents in critical stun.

Nyotengu
-Back-turned 8K causes a better guard break (actually useful now) :D
-Sidestep Attack doesn’t deal damage. +6 advantage on hit. -4 on block.
-Launches on normal hit:
3P & H+K.
-Fatal stuns on normal hit:
7PP, 4P+K, 46P+K, & 66K
-8K causes a backward tumble in critical stun instead of an outright launch.
-Just about everything deep stuns on normal hit and counter hit (flinch stuns are gone).
-H+K launches at a lower height during critical stun. Max height in fatal stun.
-3P, & 214P no longer launch in critical stun. Normal launch potential in every other situation.
-9PK & Back-turned 4P Critical-Bursts holding opponents in critical stun.
-Removed Wall-Hit: 5K, PP6P, PP4P, 6K, Fly cancel H+K, 46P, 66P, and 4H+K (uncharged).

Mistakes/Inconsistencies/Considerations
-Some characters cannot fatal stun on normal hit with their Fatal Rush.
-Brad’s 33K launch height didn’t change as intended. Will nerf later.
-Hitomi and Nyotengu’s launchers need to be adjusted a bit more.

Fighting System
15. Certain moves cause a fatal stun on normal hit (slow, negative on block, far-reaching moves to be used for spacing).

16. All launchers will launch on normal hit similar to counter hit for consistency.

Affected Characters
Brad Wong, Bayman, NiCO, Helena, Leifang, Diego, Rig, Ayane, Mila, Lisa, Mai, Kokoro, Tamaki, Kasumi, Marie Rose, Rachel, Phase 4, Ryu Hayabusa, Christie, Honoka, Hitomi, Nyotengu, & Eliot

*The Ugly Problems with DOA6: https://youtu.be/ERLaNX8sugg
*Featured Video | Let's party. Hurray! DOA all day!: https://youtu.be/HYo0ZY9PN6k

Easy & Quick setup guide and FULL patch notes:
https://docs.google.com/document/d/17ptlI78m_MUA0gj__35VN9sZE7Mu3dBvUwnnvAWM1KA/edit?usp=sharing

This is the TRUE Evolution of Fighting Entertainment
These aren't necessarily features I would put into the DOA7 "reboot" if I was designing it. But it's a mod, so I don't have absolute creative freedom.
~
Tags: dead or alive 7 6 fighters evolution doa6fe doa6++ doa7 koei tecmo games america hardcore plus designer developer mod update patch notes trailer reveal balance patch steam pc buffs nerfs gmv combos alpha demo beta concept デッドオアアライブ6 Deddo Oa Araibu Shikusu DOA6 瞳 ヒトミ Hitomi 女天狗 Nyotengu doa5lr attack on titan mashup set last round dlc costumes online review overview




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nyotengu
dead or alive
team ninja



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