Junktown had some interesting things, but no water chip. While this is a bit of a disappointment, we do still have some time. Our only other real lead is the Hub, so we venture there. Along the way we run into some curious brahmin, but nothing much else exciting happens.
The Hub on the other hand, is very large. So large in fact, that we barely scratch the surface. We don't get much info here yet, but there is still a lot of the Hub left to explore.
We do get a lead on a possible location for a water chip however. We are on the lookout for a Vault 12, or the location of Bakersfield. Now, the problem is that it was called Bakersfield before the war. There is no telling what kind of name it has now. But I am sure we will find it eventually.
Another interesting thing is that apparently some of the merchant caravans have gone missing. It is happening to all of the companies, but primarily to the Fargo Trading Company. They ask us to find out what's happening, and our most promising answer is deathclaws. It is supposedly a rumor, but one we will follow up on when given the opportunity.
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