FSR 3 (Frame Generation) Officially in any GPU - Testing in Games
We're at a juncture where exploring frame generation through FSR 3 becomes a reality. This AMD technology, designed to elevate frame rates across GPUs, is currently available in a selection of games. In this video, we're diving into the official implementation of FSR 3 and frame generation in specific game titles. The objective? To put these new updates to the test and assess whether the performance gains extend to older GPUs. Your support for the video is greatly appreciated, and I hope you find the exploration of these enhancements engaging. In this video, we'll be scrutinizing whether the officially implemented FSR 3 outperforms the mods crafted by Lukefz in terms of both performance and bug reduction.
00:00 - FSR 3 Officially in Games
01:21 - Remnant 2 Official Update FSR 3
02:29 - Starfield Official Update FSR 3
03:32 - Starfield FSR 3 Frame Generation OFF
05:29 - Starfield FSR 3 Frame Generation ON
06:16 - Starfield (Frame Generation ON) BUG #1
08:06 - Starfield (Frame Generation ON) BUG #2
08:27 - RECOMMENDED SOLUTION FOR STUTTERING
PC Specs:
CPU - Intel Core i5-9400F Hexa-Core 2.9GHz (4.1GHz Turbo) 9MB Cache LGA1151
Motherboard - ASRock H310CM-HG4 DDR4, 2 Memory Slots
Ram -Team Group T-Force Vulcan 8GB (2x8) 2666MHz DDR4
GPU - Gigabyte GeForce GTX 1660 Ti 6GB GDDR6 Windforce 192-bit
Storage - SSD 120GB Sata III 3.5" - SSD 960 GB Kingston A400, SATA, Read: 500MB/s and Write: 450MB/s - Internal Hard Disk (HD) - HD Toshiba 1TB Sata III 3.5" 7200RPM
PSU - 500W 80Plus and Active PFC
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Program used for recording: Nvidia ShadowPlay
Program used for performance statistics: MSI AFTERBURNER
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