Galactic Civilization II: Dread Lords (PC) - Let's Play 1001 Games - Episode 693

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Galactic Civilization II: Dread Lords
from https://en.wikipedia.org/wiki/Galactic_Civilizations_II:_Dread_Lords

Galactic Civilizations II: Dread Lords is a 4X turn-based strategy by Stardock for Microsoft Windows. It is the sequel to the 2003 game, Galactic Civilizations, and was released at retail and on Stardock's online subscription service, TotalGaming.net, on February 21, 2006. An expansion, Dark Avatar, was released in February 2007. A second expansion, Twilight of the Arnor, was released in April 2008.

Dread Lords is set in the 23rd century, when multiple alien civilizations, including Terrans, scramble to conquer the galaxy, planet by planet, by force, diplomacy, influence (culture), or technology. Dread Lords focuses on the single player experience that consists of a Campaign mode and a "Sandbox" mode, and omits multiplayer. The game is notable for its artificial intelligence, which is challenging without being given resources and abilities not available to the player, as is common in the majority of strategy games. The game was a modest commercial success, and it was received favorably by critics, winning multiple Editor's Choice awards. Stardock also opted for a rather unusual distribution strategy that lacks copy prevention, and allowed for extensive modding by the community.

A sequel, titled Galactic Civilizations III, was announced by Stardock on October 15, 2013. A pre-release version was made available through Steam in March 2014, which allowed customers to play the game while it is still in development. The sequel was the first game in the series to feature multiplayer and used hex-based game tiles. The full version of the game was released in May 2015.

Stardock has not instituted any stringent or cumbersome copy prevention schemes in accordance with what its CEO Wardell has defined as the Gamer's Bill of Rights.

The game's CD contains no copy prevention and there is no requirement to have the disc loaded into the computer to play the game. Stardock's anti-piracy plan is that players must complete product activation with a valid serial number before they may receive any of the several game updates. Serial numbers can be used multiple times and the company owner, Brad Wardell, has stated that they are taking an approach based on the view that people who install the game illegally were unlikely to purchase it anyway.

Reselling copies of the game is against Stardock's license terms. Resold/used copies will not be supported, meaning that the buyer of a used copy cannot download game updates.[12]

Copies of the game purchased from Stardock's online store use product activation before the game can be played. The game can only be installed and activated a limited number of times before needing to contact support. Installing on a computer without an internet connection require the files to be downloaded into an archive on another computer, and an activation data blob emailed to Stardock; a signature file is returned to be used on the activated computer.

On November 21, 2015 "Galactic Civilizations II: Ultimate Edition" was released DRM-free and without product activation on the digital distribution website gog.com.

On March 5, 2006, a StarForce employee publicly posted a working link[14] to a BitTorrent search engine listing of Galactic Civilizations II torrents during a discussion about the popularity of the game. Their action was publicized on various websites, including Digg, Neowin,[15] and Penny Arcade.[16] Stardock also posted an article,[17] partially in response to inaccurate reporting of their own reasons for releasing the game without copy protection. Starforce later closed the thread, posting an apology and stating that the employee "just wanted to show that every non-protected game can be cracked".




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