Guardian Heroes (Sega Saturn) - Let's Play 1001 Games - Episode 692

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Guardian Heroes
from https://en.wikipedia.org/wiki/Guardian_Heroes

Guardian Heroes[a] is a 2D side-scrolling beat 'em up video game in the vein of Final Fight or Golden Axe, but with RPG elements. The development team called it a "fighting RPG".[3] Guardian Heroes was developed by Treasure and released in 1996 for the Sega Saturn video game console. A sequel was released in 2004 for the Game Boy Advance entitled Advance Guardian Heroes.

The game allows players to alter the storyline through their actions, such as choosing between a number of branching paths, leading to multiple endings, and killing civilians and enemies, leading to changes in the Karma meter.[4][5] The music was composed by Nazo² Suzuki and Norio Hanzawa. Hideki Matsutake, a former member of electronic music band Yellow Magic Orchestra, is credited as playing the synthesizer for the score. It is considered a cult classic of the beat 'em up genre.

Development of Guardian Heroes started in June 1994.[7] According to former Treasure designer Tetsuhiko "Han" Kikuchi, Fill-in-Cafe's Mad Stalker: Full Metal Force and Capcom's Alien VS. Predator arcade game were the main inspirations for Guardian Heroes' design.[8] When asked why Treasure chose to develop a 2D sprite-based game when video game sales were increasingly dominated by 3D games, and when nearly every other Saturn developer was concentrating strictly on 3D games, a Treasure representative commented, "Treasure has built up a tremendous knowledge of 2D sprite know how. It's an asset that we wish to continue using. ... No we didn't think it was risky. In fact the risk is in trying to make a new game. There [are] a lot of companies that have tried and failed to make successful 3D games. Besides, 2D and 3D games can exist alongside each other."[9]

For the XBLA release, Tetsuhiko Kikuchi returned to create new artwork and assisted development. When preparing for the project, Treasure discovered all the source code for the Saturn version was stored on DAT cassettes. The company did not have equipment to read the tapes, so they had to borrow equipment from various divisions within Sega to build an environment that could retrieve the source code.




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