GBO2: GM Nightseeker II in Prepare for Trouble... ( Exman Situation Battle)
The Nightseeker II has a far better time of the situation battle than it's general counterpart, the overall increase in it's speed alongside manoeuvre armour allow it to reposition and poke at the enemy line making full use of it's thruster gauge which matches the GM Quel's meaning as long as you mind your ranges with them and poke effectively they shouldn't be able to catch you too easily.
it has an advantage against the poor Z'gok E being not only able to keep out of it's way on land, being too small for most players to hit it with the E's weapons and being able to effectively target the E's poor range defences all meaning you can bully it even in the water where it should be good as the II can get clear not only in all the standard ways but a jump into double jump can be used as a last resort misdirection as the E can't adjust easily.
The Support Gelgoog should be your main objective don't blindly focus on it but make sure it's constantly watching for you by by using the terrain to pop up and poke either the Stripped Beam rifle or Double Beam gun, it should be noted that the former has far better range starting at 250m without the assumed plus 5 range per level while the double Beam Gun hits far harder per shot at the cost of reduced rangeand needing to lean to control it's fire by quick swapping off it, your Sub-weapon also hits hard though requires you to be even closer than the Double Beam Gun and meaning it's best used in combination to manage their heat, lastly keep an eye for opportunities to follow up with a melee on it just don't get greedy as you will be targeted.
Lastly you will want to avoid trying to fight the Gelgoog (UL) head on whenever possible as it can easily obliterate your health ( not sure post buffs but pre buff a full rocket salvo into downswing would be a kill.) however the suit has a lot of exploitable flaws including the slow speed of it's rockets and how difficult it is to land meaningful damage over uneven terrain lets you abuse the Jungle to limit it's effectiveness just take your time and fight smart against it, take up as much of it's time and if any of it's allies try and help it double team you then just run the more of it's time you can waste the better as the V and other II can rip apart the enemy if they over focus on you for extra points lead them to a base Nightseeker... it's a bit horrible but they likely aren't having much fun anyway.
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