Lambda Core - gauss worldspawn skip concept

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getting stuck in the tripmine above the water surface so that gauss still works
accumulate speed
turn valve to get a ramp
unleash and collide with valve with a frame of 1000fps, then skip the walls up to the teleporter room with a frame of 20fps


could probably get both horizontal and vertical boost from selfgauss rather than colliding with the valve. but it would still require a tripmine and 15 quickgausses (2,5s+7,5s) so it wouldn't save time. a quite time consuming technique depending on the wall thickness but maybe useful elsewhere?


hltas https://pastebin.com/DrcMM3Fn







Tags:
quadrazid
quvu
quad
half-life
half life
speedrun
speed run